Search found 14 matches
- Tue Jul 25, 2017 07:30 am
- Forum: General
- Topic: ICECON 2017
- Replies: 16
- Views: 66860
- Thu Dec 01, 2016 13:51 pm
- Forum: General
- Topic: Are there currently server issues?
- Replies: 18
- Views: 85020
- Thu Dec 01, 2016 06:45 am
- Forum: General
- Topic: Are there currently server issues?
- Replies: 18
- Views: 85020
- Thu Oct 13, 2016 19:59 pm
- Forum: General
- Topic: Are there currently server issues?
- Replies: 18
- Views: 85020
- Tue Aug 02, 2016 08:26 am
- Forum: General
- Topic: IceCon 2016
- Replies: 22
- Views: 81159
- Wed Oct 08, 2014 12:45 pm
- Forum: General
- Topic: Mythbusting Icesus
- Replies: 163
- Views: 1396788
Reinctax.
Is reinctax always flat 10% of your total worth regardless of how much df you carry around when entering the vortex.
If I recall right back long ago when reinc-system was changed it was said that df plays a role. Would be nice to know what role (no numbers needed just a yes or no if you can shorten ...
If I recall right back long ago when reinc-system was changed it was said that df plays a role. Would be nice to know what role (no numbers needed just a yes or no if you can shorten ...
- Wed Apr 06, 2005 02:30 am
- Forum: Guilds
- Topic: Too few mobs that give reputation???
- Replies: 24
- Views: 81482
- Mon Mar 14, 2005 04:26 am
- Forum: General
- Topic: Recent wound tune.
- Replies: 13
- Views: 27116
Recent wound tune.
Tumi: Wounds don't heal up completely with First aid or Chirurgy, unless you have decent % or the wound is small. You better train those skills, your life may depend on them. Also First aid cannot heal large wounds with single bandage, you probably need to use more than once.
If the tune is ...
If the tune is ...
- Wed Feb 23, 2005 15:29 pm
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 51674
- Wed Feb 23, 2005 15:12 pm
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 175964
My opinion in the end is and will be very clear. Mages _are_ supposed to be party animals, you just have to have someone making the _most_ damage.
But in order to improve soloing capabilities i recommend players to have as high 'fake offensive rituals' as possible and going solo with leprechaun or ...
But in order to improve soloing capabilities i recommend players to have as high 'fake offensive rituals' as possible and going solo with leprechaun or ...
- Wed Dec 01, 2004 20:29 pm
- Forum: Ideas
- Topic: Chronomancer leadership.
- Replies: 11
- Views: 18845
Monks having some hide skills could be effective if coded so that the monsters don't pay much attention to monks in combat. For example a monster with general wisdom and combat expertise sees a full plate templar havin HUGE sword with all the glitter of spells & effects. I bet he'll pay much more ...
- Wed Dec 01, 2004 19:58 pm
- Forum: Ideas
- Topic: Shadowdancer ideas.
- Replies: 66
- Views: 114988
Generally idea of a shadowdancer having a crippling strike / shot with ie. xbow would be quite an impact. Imo dancers should be more than able to disable at least humanoid opponents, again higher masteries you can disable even other types of monsters.
Now to dancer combat itself it should be like ...
Now to dancer combat itself it should be like ...
