Search found 28 matches
- Fri Dec 03, 2004 02:16 am
- Forum: Ideas
- Topic: Air Priest subguild idea
- Replies: 12
- Views: 25986
- Fri Dec 03, 2004 02:11 am
- Forum: Ideas
- Topic: Graemor- why you cant spank a thief.
- Replies: 8
- Views: 18449
- Fri Dec 03, 2004 01:47 am
- Forum: Ideas
- Topic: Air Priest subguild idea
- Replies: 12
- Views: 25986
What would it cost to heal SP? I don't like that idea. Picture two air priests at Ereldon healing people, and then one of the runs out of SP so the second air priest heals the first's SP, and so on. And as for boosts, psionicists have the ability to boost SP using "Unfold Mind", so there's no need ...
- Sun Nov 28, 2004 20:00 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
Free-for-all subguild. Hrm... sounds like a good idea, but wouldn't a "casting militia" be a bit unbalanced? Personally I think it would be better as a mainguild, but again that's just personally. I like everything else you said a lot though.
The things that "you wouldn't normally do" would be in ...
The things that "you wouldn't normally do" would be in ...
- Sun Nov 28, 2004 17:18 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
- Sun Nov 28, 2004 02:23 am
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 30223
- Sun Nov 28, 2004 02:19 am
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
- Sat Nov 27, 2004 23:39 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
- Sat Nov 27, 2004 23:13 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
1. With the smugglers I was going for something like a quest-based guild, no real skills involved except for maybe move silently or something, if that. You advance through quests. Say like.. a level for every 5-10 quests you do for the guild. Most quests would be like, "go get this and bring it here ...
- Sat Nov 27, 2004 18:08 pm
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 30223
- Sat Nov 27, 2004 07:00 am
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 37395
New Guild Ideas - Geneticists, Smugglers, and the Possessed
-------------------------------
Smuggler's Ring [Subguild]
-------------------------------
The dirty side of the merchant's guild, the Smuggler's Ring is a
quest-oriented guild that deals with sneaking merchandise to and from the general store of Vaerlon's black market. The guild is based in a ...
Smuggler's Ring [Subguild]
-------------------------------
The dirty side of the merchant's guild, the Smuggler's Ring is a
quest-oriented guild that deals with sneaking merchandise to and from the general store of Vaerlon's black market. The guild is based in a ...
- Sat Nov 27, 2004 06:30 am
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 30223
The chances of player-run guilds/clans/families being implemented are equal to the chances of undead races being implemented. There are many posts where people have commented on things like this and I think everyone's feelings towards it are almost unanimous, but it's not going to happen regardless ...
- Sun Nov 21, 2004 02:04 am
- Forum: Ideas
- Topic: Families and Player Guilds
- Replies: 14
- Views: 73552
- Sat Nov 20, 2004 19:32 pm
- Forum: Ideas
- Topic: Yet Another Guild Idea..
- Replies: 0
- Views: 7840
Yet Another Guild Idea..
Okay I thought of a neat idea for a guild. To join the guild you'd have to fast (not eat) for three Icesus-days and survive. Instead of attacking like normal they would have to stun their enemy using pressure points and then use their guild item, an amulet of some sort, to channel their own HP/EP ...