Search found 74 matches
- Wed Feb 25, 2009 15:33 pm
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 210229
- Tue Feb 24, 2009 17:22 pm
- Forum: Ideas
- Topic: Seeing across water
- Replies: 3
- Views: 13863
- Mon Feb 23, 2009 21:55 pm
- Forum: Ideas
- Topic: Seeing across water
- Replies: 3
- Views: 13863
Seeing across water
Perhaps the viewing distance across water should be increased by 1 or 2 tiles?
- Mon Feb 23, 2009 20:30 pm
- Forum: Ideas
- Topic: Instant kills?
- Replies: 6
- Views: 19358
- Wed Sep 07, 2005 16:07 pm
- Forum: Ideas
- Topic: Do you like masteries?
- Replies: 34
- Views: 72098
- Sun Aug 28, 2005 17:59 pm
- Forum: Ideas
- Topic: Booths and cash
- Replies: 7
- Views: 20654
All of these are from mythology. Whether or not some mobs would fit into icesus can be discussable, and these dont have to be on the OW. They can be unique mobs. Also the xp is just kind of a random guess that comes to mind when I read the description or see a picture.
The main idea of my post was ...
The main idea of my post was ...
New mobs?
Here's some ideas for new mobs:
Opinicus - A body and four legs like a lion, the head neck and wings of an eagle, and the short tail of a camel. 100k-120k xp?
Bunyip - This is an Australian monster. It exists in Aboriginal stories and art, as well as in modern reports. Descriptions vary widely ...
Opinicus - A body and four legs like a lion, the head neck and wings of an eagle, and the short tail of a camel. 100k-120k xp?
Bunyip - This is an Australian monster. It exists in Aboriginal stories and art, as well as in modern reports. Descriptions vary widely ...
- Sun Aug 28, 2005 06:53 am
- Forum: General
- Topic: Moved to Ideas section
- Replies: 0
- Views: 8354
- Sun Aug 28, 2005 06:17 am
- Forum: Ideas
- Topic: New Weapons
- Replies: 16
- Views: 42908
- Fri Aug 26, 2005 20:01 pm
- Forum: Guilds
- Topic: Guild Idea
- Replies: 6
- Views: 16655
- Mon Aug 22, 2005 19:14 pm
- Forum: Newbie Discussion
- Topic: Traps...?
- Replies: 12
- Views: 58757
- Mon Aug 22, 2005 05:56 am
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 132011
how about traps get changed so instead of going off when you enter a room, they go off when you leave the room they are in? Then you can have a chance to simply "search" the room before you set off the trap. If you find a trap, you can leave the room without triggering it. Maybe you can force mages ...