Search found 166 matches
- Mon Nov 09, 2015 23:39 pm
- Forum: General
- Topic: Mythbusting Icesus
- Replies: 163
- Views: 1396800
- Thu Jan 07, 2010 06:47 am
- Forum: Ideas
- Topic: Small tailoring tweak
- Replies: 1
- Views: 19682
- Tue Nov 03, 2009 06:46 am
- Forum: Ideas
- Topic: whirling blades
- Replies: 4
- Views: 27743
1: cat stroke is supposed to already have a special effect: it is supposed to be more effective (higher damage i assume) against animals. dont know since i arch far more then whirl).
2: agree that resist exh. should reduce the ep cost of ranger skills. as it stands i never bother to train it/use ...
2: agree that resist exh. should reduce the ep cost of ranger skills. as it stands i never bother to train it/use ...
- Thu Sep 24, 2009 04:37 am
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 44435
- Sat Sep 19, 2009 23:12 pm
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 44435
- Fri Sep 18, 2009 06:47 am
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 44435
- Wed Sep 16, 2009 23:52 pm
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 44435
Reverse shards subguild idea
Full disclosure: i got the germ of this idea from Youlon, so he deserves partial credit (and flames if you dont like it, which many wont).
Many (many, many,...) items in the game are magical, and completely useless. My personal favorite are the stone clubs of fire resistance or something stupid ...
Many (many, many,...) items in the game are magical, and completely useless. My personal favorite are the stone clubs of fire resistance or something stupid ...
- Wed Sep 16, 2009 23:39 pm
- Forum: Ideas
- Topic: mastery notifications
- Replies: 5
- Views: 27924
Please excuse the inconvenience, it seems that Osma is unavailable for comment. Someone mentioned ranger mastery being "messed up" and/or "difficult" and it sent him into a raging fit of insanity where he screams "deceptive contraptions is evil" and "death to the infidel trap masteries that dont ...
- Mon Sep 14, 2009 21:34 pm
- Forum: Ideas
- Topic: mastery notifications
- Replies: 5
- Views: 27924
mastery notifications
Under the scion guild, whenever you gain a mastery you are given a specific notice, usually a simple "your mastery of xxx has increased" or something like that.
This is in many ways helpful, especialy if you are like me and you check your masteries compulsivly in order to find out what does and ...
This is in many ways helpful, especialy if you are like me and you check your masteries compulsivly in order to find out what does and ...
- Tue Sep 01, 2009 04:10 am
- Forum: Ideas
- Topic: Move Silently changes
- Replies: 4
- Views: 27249
- Tue Sep 01, 2009 03:59 am
- Forum: Ideas
- Topic: Move Silently changes
- Replies: 4
- Views: 27249
- Wed Aug 26, 2009 05:47 am
- Forum: Ideas
- Topic: New shards
- Replies: 3
- Views: 24007
New shards
Three ideas of shards which I believe would be useful to the game.
A) Shard of Light/Darkness - common
This would add the "gives more light" or "gives more darkness" modification to a weapon or armor. Add it to a small ring and you have an instant perma-torch. Would be very common and low value ...
A) Shard of Light/Darkness - common
This would add the "gives more light" or "gives more darkness" modification to a weapon or armor. Add it to a small ring and you have an instant perma-torch. Would be very common and low value ...
- Sun Aug 02, 2009 08:17 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 210236
The following involves two skills that have used (although not extensivly on the first, and a long time ago on the second) and have found to, more or less, suck.
First, the slinging skill. The skill takes a long time to use, does basicly no damage, and dosen't seem to help any masteries that effect ...
First, the slinging skill. The skill takes a long time to use, does basicly no damage, and dosen't seem to help any masteries that effect ...
- Sun Jul 12, 2009 09:49 am
- Forum: Ideas
- Topic: cross-effect of shifter kinships
- Replies: 12
- Views: 50402
since this has been inactive and not used:
would like to reopen the idea of making a den.
this would be a camp that shifters can make while in animal form and would perhaps only help shifters and maybe other "natural" guilds like wilders and rangers. would use camping skill. silly to have the skill ...
would like to reopen the idea of making a den.
this would be a camp that shifters can make while in animal form and would perhaps only help shifters and maybe other "natural" guilds like wilders and rangers. would use camping skill. silly to have the skill ...
- Wed Jul 08, 2009 08:09 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 210236
i agree with both of solar's first two ideas. either making wounds lower a target's armor (overall or just a bit more damage on that slot) or making special attacks like strike or furious assualt do more damage to wounds (basicly same thing archery does) sounds like reasonable ideas.
after all, if ...
after all, if ...