Editing
Combat
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Basic Terms = == Hit Points == Hit points represent the vitality and constitution of the character. All hits cause damage, and reduce hit points. When hit point drop to zero, the character dies. If the hit points drop very low, the character will usually fall unconscious before bleeding to death. The larger races are naturally more resilient, and have generally more hit points than the smaller ones. To get constant updates on your health, turn the HP monitor on by typing 'mon on'. You can also set the monitor to report your shape to all other members of your party, by typing 'mon party'. Also adjusting your prompt with the 'prompt' command can help you to know your shape. Also knowing the shape of the opponent is very important, as it's difficult to use the 'look' command all the time, you can use the 'shape' command. There is a global alias for shape, just type 'x' while in combat. If you are fighting multiple opponents, you can check them all by 'shape all', and if you need to see also the shape of the players in the room, as well as non-combatants, try 'shape livings' == Endurance Points == Endurance points represents the determination and physical prowess of the character, and his resistance to exhaustion. They are used in combat, and especially for combat maneuvers. Hard hits will also somewhat reduce endurance points. If the endurance points drop to zero, the character is totally exhausted, and takes damage from moving. This is dangerous, and any character whose endurance points are below zero can get a heart-attack and die instantly if engaged in tiring activity. == Spell Points == Spell points represent the characters knowledge and control of magical forces. They are used to cast spells. If they drop very low, the character is mentally exhausted, and his endurance, strength, hit point and endurance point maximums are reduced, which can prove to be quite fatal. == Healing, Regenerating Lost Points == Regaining hitpoints, endurance points and spell points is easy, simply remain in one place and rest. Camp fires and sleeping greatly boost the regeneration process. The more hurt you are, the slower you heal. Therefore, it is generally a good idea to flee from combat before your hit points drop below one third of your maximum. Building a camp for resting enhances the effects of sleeping. Of course, a friendly air-priest is the fastest way to regain lost hp and ep. There is also a skill 'resist exhaustion', which increases ep-regeneration and increases endurance-point maximum.
Summary:
Please note that all contributions to Icesus Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Icesus Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
icesus.org
Back to icesus.org
Play Now
Forums
Atlas
Navigation
Main page
Command book
Guilds
Items
Maps
MK2 stats
Open guilds
Secondary guilds
Professional guilds
Racial guilds
Races
Skills and spells
Rulebook
Player's Handbook
Prestigious Monsters
Worldbook
Recent changes
Contributors
Tools
What links here
Related changes
Special pages
Page information