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Initiates of temperance
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== Introduction == The Brotherhood of Temperance is a guild of monks located at the Cloister of Temperance far in the wilds away from any civilization. There, the monks dedicate their entire life to solitude in hopes of achieving enlightment through meditation and inner peace. Do not be fooled by their reserved nature however, as they are also masters of the martial arts. A well trained monk will be able to dish out much damage really at a fast rate. Never requiring sleep, monks endlessly mediate and train to make their mind and body into one powerful force. Hence, the Monks of Temperance is a unique fighting guild, relying on their bare hands and feet as well as their mind. The major stats for a monk is dexterity and strength, while wisdom and constitution are minor stats. Charisma and intelligence is not important. The medium sized and large sized races are better attuned to become a monk, while thri-kreens are not allowed to join because of their anatomy. In order to join the Brotherhood of Temperance, one will have to make a far journey to the Cloister of Temperance, hence it is not recommended for a new player to choose monks as a first guild, because the journey is difficult. It is easier to access a guild near or in town to be able to frequently train and study, rather then having to make a long trip every time you want to train. To get a good idea of the location of the guilds, use the World map as a guide as to where you are going. The monks guild will be in the northeast quadrant at the end of very long path (peach colored line). Vaerlon will be the yellow patch located east of a volcano (orange circle) that is in the middle of the western border of the map. Travel on the road (black lines) that leads furthest east from Vaerlon until it goes into a mountain (grey areas). To make travel faster, use capitalized directions (W, E, S, N, etc) in order to walk along the road. Also, remember to avoid lakes (~) as you will surely drown and traveling at night because you might run into an aggressive undead. When you reach the mountain, walk back west (W) 3 times to avoid a lake when you head north. After that, head north until you reach a river. Do NOT cross to the other side; you want to stay south or east of it. Follow north along the river until you reach a swamp (red s). Then you will follow along the swamp (instead of in it as that would require more endurance) until you reach a river. Follow along that river, which will split into an east river and north river. You can do two things: * You will want to follow along the north river (so cross the east river) and then the river will split once again. This time instead of going north you will follow along the east river, which will run into a path. Take the path north and at the end of it will be the monks guild. * After crossing the east river, instead of following the river north until it splits again, you can go north along the river a bit and then cut through the forest northeast, which should bring you to the path. If you hit a river instead, go east along the river and you should see the path. * '''Races allowed to join''': Antaeun, B'rogh, Brownie, Reed, Dark elf, Derro, Dwarf, Elf, Firbolg, Gnome, Halfling, Human, Leprechaun, Mold man, Orc, Shadowperson, Snakeman, Troll Once you've made your way to the monks guild, talk to Brother Selgadon about rituals to join the guild. Follow his directions and you'll be a monk in no time.
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