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= The Spirit Lands and the Nether World = For those who live in the valley of Icesus there are two types of servitude of the spirits: the [[Gaesati_shapeshifters|Gaesati]] call upon their spirit animals for help and the [[Valkor|Templar]] traditional religion focuses on respecting and worshiping the ancestral pre-mothers. Followers of both religions have a strong connection to the other or βspiritβ world. Gaesati calls this other world the Spirit Lands, the Templars call it the Halls of the Dead or the Nether World. In reality, the wanderers of the spirit world move beyond time and place. Spirit animals and ancestral pre-mothers are not physical beings with they are echoes of both the past and the future. Human beings use their own understanding to dress these echoes in the most appropriate form - be it the wise spirit owl or an ancestral pre-mother who lived a thousand years ago. Those who walk the spirit paths begin by learning to transfer their consciousness into the world of spirits. More-experienced practitioners are able to step into other times and places. Their understanding is that time is not a true force that binds people, it is only an illusion. They know man has not yet evolved from other animals and that all life has already been destroyed in countless circles of the sun. There is no beginning or end to the present.
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