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= The wildlife = A vast number of unique creatures inhabit the biomes of Aegic. The system is 'alive' - for example, if the conditions of a biome change, the creatures will migrate accordingly. For example, if the temperature of an arctic biome rises, e.g. polar bears will leave the biome. The ecosystem of each biome is unique. For example, any wildlife you encounter in swamp A might not be the same composition of wildlife you will encounter in swamp B. That's the wonder of biomes - you can actually get to learn your forests and swamps, for their unique fauna and flora. You know where to find the best red deer. You know which forest has brownies and which has not. You know that if the balance of ecosystem changes, these areas will change accordingly. The biomes depend on a lot of environmental factors, both geographical, provincial and even celestial. And as e.g. moon states persist over boot, do not expect to see all creatures there are to see during one boot. Depending on the current unique conditions of the environment, you might need to wait over the boot, or even two boots, to find what you're looking for. Some creatures will not come out before it is night. Know that especially old dragons are rare, and there might be boots during which they are not found from anywhere at all. The categorization of creatures, with some important remarks, is listed below.
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