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== General advice == Following apply mostly in EQ-party: Get Spr-gear. Assuming you can survive, you can just run with spr gear and still do well while exping and equing, because all you really need is sp, and regens give effective sp. Use potions on cooldown, maxed potions (500-ish potency) Spell damage shards add to damage, not much, since from what I was told magic infusions do not add to nether spell damage for EPs, so only few slots can be sharded with stat and spell dama shards. But if minmaxing, put the spelldamas where you can. Obviously get resists on gears. Wisdom and int add to spmax. But prioritize spr,resist and heartbeat for eq. You get decent bonus to Hpmax from haunt+aspect + poe, but more is always better. GoE (gift of elements) cannot be renewed, so highlight the message when it drops off other players so you see when to recast it. Always keep it on those who need it, or if you can spare the sp, on everyone. Prioritize yourself, recently deceased players so they get sp/hp/ep faster, healer and casters. Keep PoE (power of earth) up. when rebuffing this, ask healer to drop Life Boost first, because there is some reason you get slightly more hp if PoE is cast before Life Boost iirc. EoN (essence of the nether) is ok but dont cast it in places where there will be cold damage (like Frost beast). Only on front row/flanker, maybe archer, dunno if it procs on shooting arrows. Look at flankers/tanks/archers endurance points and keep them in decent amounts if you can spare the time and sp. Tanks ep much be above 10% of they lose natural armor, and flanker/archer should have enough to keep doing damage. Usually this is not a problem because of GoE. Keep an eye on people who die, it your job to ress them if it isnt faster to run back to the area. Make trigger that announces when you ress someone, to remind them of entering "glowing portal". Remember to set up Earthbind location, and keep Dhubr's Care on backrow people (dont use it on tanks OR party leader unless specifically instructed to do so!), make a trigger to highlite when this drops from other players as well. Use "effects missing" regularly to check if all got PoE and GoE. Haste yourself only if got spare mana when enemy is above 30% hp, since Earth coffin is about 2 round spell so Haste wont help too much there, but it will help with Soulburn (and AoE). Keep Aspect of elements up for resists and hpmax. Use different Haunt-effects to whatever advantage you can think for them, like if need to, use Ethereal haunt in the middle of the fight to try and get a self heal if the damagetype works. Disclaimer: All this is by Ezenya, and we all know he can be wrong. Take these with a grain of salt!
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