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== 3.5GLOBAL EPIDEMICS == While taking care of hygiene helps a great deal in not getting sick, there is also the "shit happens" factor, like when they find bubonic plague from town well and townspeople have already drank it. Therefore epidemics is an automated event with 4 stages of severity: - minor epidemic (1-2 RL day interval) - slight epidemic (1-2 RL week interval) - serious epidemic (1-3 RL month interval) - deadly epidemic (1 RL year interval) To get sick, you need to have accumulated 10 drops of some specific bacteria in your bloodstream. Each run of these events gives a random amount of players (linkdead or not) 1d6 drops. In the case of, for example, a deadly epidemic, and it is run about once every year, it is technically run once every six months to permit accumulation. In first run of the event, you might get 1d6 drops of deadly epidemic. This doesn't get you sick, but you can see it with diagnosis. After 6 months, the deadly epidemic runs again, and now comes the second 1d6, which has the chance to take you over the 10 drop threshold. So depending on epidemic severity, you always have a chance to notice and heal it before the second run comes, which has the first real possiblity of going above incubation threshold. In other words, with deadly epidemics, your chance to notice a deadly epidemic before incubation is ~6 months. So there is fairness in that the event needs to run at least twice before it can accumulate enough drops to enter incubation stage. Environment gives you these drops too - like eating contaminated food or drinking from contaminated source. Carnivorous digestion makes immune to getting contaminants from food and water, as does shapeshifter bird form.
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