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=You get one roll= ''"You get one roll, because that's how Gygax would do it." - Dave Winters'' Note that pretty much every step of reincarnation is now irreversible, and if you want to take any step again, you have to do the entire reincarnation again. You may not know right at the beginning of reincarnation how it will go and which doors will open along the way, and which will close. This takes character generation towards a "Gary Gygax" approach: You roll the dice and you are stuck with your roll. It's not always what the player wants, but it is what the dice wants - meaning you could potentially have a character with some qualities that you just have to live with. Good, bad or ugly, your attributes are what they are, and they can an impact on how effective your character will be in the game. If you don't qualify for the kingdom or story? You don't play it. Built into the system is this ethos we recognize, play according to this ethos and it changes everything about your experience, because suddenly, things are at stake. The finality is purposeful. We blanch and grit our teeth, because of course players always want what's best for players and in this case it is high stats/skills/spells/resistances. Of course everyone wants a good character. Our new reincarnation system follows this Gygax edict. It means there are consequences - you were born a certain way and you cope with it. Winters was clear about this - he maintained Gygax's implicit position in that have to enforce the rules for players so that the game, and the stakes of playing, feel real.
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