Editing
Witchcraft
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Three Paths of Spellcraft = There are a finite number of main sources of spellcraft for a sentient being to use in the valley: the all-seeing Church of Elements, the Wilders of the forests, and the spirits of the afterlife. Most of the inhabitants of the north do not make any clear choice between these, but use a kind of spellcraft that they are able to learn and that helps them in their everyday life. However, mortals strong in spellcraft usually commit to one of these three sources of spellcraft, give up others, and in return achieve greater power in their own spellcraft. A mortal who has embarked on any specific path is known in the context of this text as a walker. There are four paths of spellcraft; the path practiced by Church of Elements, the path of Wilders known as Witchcraft, the path of Spirits, and the path of Infecti, which will be described later. The follower of one path cannot use the spellcraft (even minor spellcraft) of others. Different paths also engage in certain types of worship. Worshipers of the Church of Elements attend sermons, followers of the Wilders sacrifice to their goddesses, and those on path of the spirits perform rites for their seita and pre-mothers. There is nothing, in principle, to prevent one person from participating in the worship of other paths, but since all paths require a great deal of dedication from their followers, it is unlikely that anyone will be able to keep the worship objects of their actual path happy if they openly court with other paths. The exception to this is the walkers of Infecti, who specifically do not commit strongly to any of the three paths and thus do not have any kind of devil operating behind the scene, that could become angry of the mortal's behavior. Indeed, those who walk the path of Infecti often engage in a wide variety of worship, but they too are not always immune to the dissatisfaction of the church, of the wilder goddesses, or the spirits if they have performed acts that are morally questionable by that specific power. All spellcraft can be divided into minor spellcraft, major spellcraft, and greater spellcraft. Minor spellcraft can be learned by almost anyone who walks any of the paths. Major spellcraft already requires the mortal to have a deeper understanding of his chosen path, and greater spellcraft can only be learned by the most dedicated of mortals. At the beginning of the game, your game character has not chosen his path. This means that the minor spellcraft of any path is easy to learn to use. But major or greater spellcraft of any path cannot be learned until one commits to one of them. Most of the inhabitants of the valley will never commit to any one path but will remain uncommitted until the end of their lives. Most uncommitted witches also use the spellcraft offered by more than one path. A member of the common people can thus pray for help from the Church of Elements in the morning, read a spell poem to catch prey from the forest during the day, and offer it as a sacrifice to a nearby seita in the evening.
Summary:
Please note that all contributions to Icesus Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Icesus Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
icesus.org
Back to icesus.org
Play Now
Forums
Atlas
Navigation
Main page
Command book
Guilds
Items
Maps
MK2 stats
Open guilds
Secondary guilds
Professional guilds
Racial guilds
Races
Skills and spells
Rulebook
Player's Handbook
Prestigious Monsters
Worldbook
Recent changes
Contributors
Tools
What links here
Related changes
Special pages
Page information