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== Offensive Skills == Melee is, as the name implies, the basic melee combat skill. It is the base for all combat, and should be trained as much as possible. It in helps attacking your opponent, no matter how you are doing it. The higher the skill, the more proficient the character is in melee combat. There are also the basic defense skills 'dodge' and 'parry'. The next stage of weapon skills are the weapon group skills, representing the different construction of weapons, and their different way of dealing out destruction. There are three different weapon group skills, bludgeoning weapons, piercing weapons and slashing weapons. Slashing weapons help with swords, axes, and any slashing type weapon, piercing weapons helps with daggers, spears, and any piercing type weapon. Bludgeoning weapons are blunt and crush the enemies, while piercing weapons have sharp points to pierce enemies. Naturally, slashing weapons have sharp edges that cut the enemy into small pieces. These skills represent more refined knowledge of combat than the basic melee skill. Bludgeoning weapons are easy to use and because shields are also bludgeoning, this skill is quite valuable for newly created inexperienced characters. The final stage of weapon mastery are the individual weapon type skills. These skills, for example swords skill, enable the character to use the weapons even more efficiently and increase hit chances and damage. Most characters should concentrate on a few weapons to master, for these skills are quite expensive.
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