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= Combat Maneuvers = You are also able to use combat maneuvers in combat. These skills represent the finer details of combat skills. With experience the characters learn new ways of killing and maiming their opponents. The maneuvers range from simple kicks to the highly dangerous 'blow of justice' and 'strike'. Different guilds offer different choices. All combat maneuvers are used with the command 'use <maneuver> <at target>', for example 'use kick at dragon'. Using the maneuvers takes Endurance points. Once the points drop below the cost of the maneuver, it can no longer be used, for the character is far too tired. == Combat momentums == In addition to manually using them you can experience 'combat momentums' in battle that allow you to perform a combat maneuver instantly. When you get one of these momentums you have a short window of time to enter a command to use the maneuver before the opportunity fades away. For example if you get a combat momentum that allows you to perform a strike you would type 'use strike'. Note that you may not target the maneuver or use any special options available to some of the maneuvers. There simply is no time for fancy stuff like that. '''NOTE: Using triggers to perform combat momentums is strictly forbidden as explained in 'help triggers'.'''
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