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== Greater spellcraft == To learn greater spellcraft of the spirits, the follower of the spirit path must have visited the spirit world or the halls of the dead. === Gates of time and space === The walker has finally learned that time and place are illusions. Through the world of spirits, he is able to reach out into new times and places. To do this, the walker must first enter the world of spirits through rites dedicated to either his ancestral spirit or his seita. After this, the walker can try and reach out to either the past or the future and step into a different time and place. It is worth noting that the walker cannot change history with this power. All the times and places the walker can move are far from the time and place where the walker lives. So this power takes the walker into midst of strange and wonderful creatures in strange and wonderful worlds. It is worth noting that traveling in time is to the shaman as an experience much closer to a hallucination trip with the help of fly agarics, than a scientific experiment testing the laws of physics. For example, the transition into another time or place can happen with the help of a mole spirit; the walker digs himself deep into the tunnels of the spirit world, so deep, that once he clears out from them, he finds himself in a different place. A walker specializing in wolf spirits can follow their secret trails in deep boreal forest, into a new era. Also, returning back from a foreign time requires similar knowledge as the walker now has to find his way back in reverse direction. If a walker drifts into the stream of dreams, he will drift into some undetermined time and place he didn't want to end up. This time and place is very likely hostile and dangerous to the walker.
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