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Coven of the derelict
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== Five types of magic in the coven == === Scourges === Scourges are manifestations of the Coven's new magic which allows the caster to convert their inner magic into a deadly, magical poison with the help of the hatred they feel towards other inhabitants of the vale. The spells require that the specific guild-gauntlets are worn, no mundane glove or gauntlet is able to withstand the layer of corrosive poison on them. When readied, the magic stays in the gauntlets for a short duration, and is transferred to living and non-living individuals by simply touching them. The touching process is done with the command 'coven_touch'. The mastery 'touch of destruction' affects primarily scourges. === Curses === Curses in the Coven's spell repertoire are far more dangerous than any normal verbal curses anyone can do. These pack magic in them, they are powered by the hatred and corrupted magic flowing from the caster's own body. They have various effects, but all of them weaken the target in some way. The mastery 'potency of evil eye' affects primarily curses. === Desecration spells === Desecration spells are kind of a reverse of druidic spells. They don't focus on preserving the nature, they corrupt and destroy as much as is possible. They give means to bend animals to one's will and to mutate the fauna to aid the caster in his wicked ways. The mastery 'essence of desecration' affects primarily desecration spells. === Dream-magic === Dream-magic is something close to psionicists' spells. They use dreams and dreamweaving to gain mental domination over individuals. The dreams can boost abilities, heal, or even cause severe damage. They are very powerful tools in skilled hands. The mastery 'dream corruption' affects primarily dream-magic. === Charms === Charms are a bit similar to dreams, only that with these the caster tries directly to gain control of the target. The target can be your closest friend or your worst enemy. These charms allow the caster to tap into person's previously hidden abilities, or cause them to act in a way they wouldn't normally act. The mastery 'adaptness in bewitching' affects primarily charms. === Other spells === The other available spells are a collection from each of the five types of magics. While maybe not so powerful as the most damaging spells in the five types, they have the best abilities combined. They are mostly very direct damaging spells, made to protect the members of Coven or just to cause havoc in anywhere where a member of the Inner Circle happens to be. The mastery 'ways of the wicked' aids with them, as well as many other skills in the Coven.
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