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How to get into eq parties
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= What is required of your character. = Now, this depends a lot on what role you wish to fulfill, and on what "tier" of eq monster you want to join on. Entry level eq monsters, such as Lich, Kraken, Solaris etc, do not require you to be lvl 100 and have all skills/spells maxed. Exact numbers are hard to say and vary vastly between guilds, but I would wager that one could join for this type at somewhere around lvl 60, having most of mainguild skills and spells at 70% or more (relevant to your build, of course). Naturally having some hpmax gear with resists helps a lot. Mid tier, like Red Dragon or Serpent would be more for people with decent hpmax and relevant resists (fire/asphyxiation for those). Hpmax should be somewhat easy to get to 1500+ with buffs and hpmax gear, the more you got, the better. Levels 75/80 and up would be my recommendation. "High end", most often killed bosses like Count Yirica, Frost Beast, Chaos Worm, Green Dragon and so on are preferred to be max level with max resists (extremely) and 1800-2000+ hp, and having some masteries (preferably 50/60%++) in your guild, along with maxed skills/spells and _sec guilds. It is preferred to have as much of Defiance as possible. Top tier eq bosses like Weloq, Lord, Saint, Mother of darkness etc are killed quite rarely, and require pretty much maxed masteries, to be very comfortable with your own guild and having good gears. Bringing potions and such for yourself (ep/sp pots) is highly appreciated. Sharing them with others even more so, some leaders might even give a tiny + to dice for that. And by potions, we mean 400+ potency potions, which are made by recanting lower potency potions (alchemists).
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