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= Masteries = Technically, the militia has quite a few masteries, but there are only four classes of masteries. The most easy to get mastery is Devastating strike, which greatly enhances your damage with the strike combat maneuver. You can check your masteries with the command army_masteries, which shows your current percentage of all the masteries you know, as well as the percentage you have learned of the next full percent of each mastery. The second mastery is actually a class of masteries, for each weapon type has its own mastery, Grandmaster of weapontype. Depending on the weapontype, the mastery either stuns or wounds the enemy when it works. Generally, blunt weapons stun, while sharp ones wound. The third offensive mastery of the militia is battle training. If you are in a party with some other members of the militia, your co-operative skills might enable you to score a few extra strikes every now and then. The final militia-mastery is the Shieldwall. Unlike the others, it must be actively used, with command army_shieldwall. To use it, there must be at least two members of the militia in a party, and in the front row of the party. When this mastery is used, each one joining the shieldwall gets a bonus to their battle points on defence, while their offence is reduced. This greatly enhances your chances of dodging and parrying attacks, at the very least giving you an opportunity to react, but makes you almost totally ineffective offensively.
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