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Army of Vaerlon
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= Of weapons and armours = One of the most important decisions anyone in the Militia of Vaerlon will have to make, is the selection of weapons and armours. I suggest that you concentrate on one weapon, and train all the skill required for its efficient use as quickly as possible. In the beginning, bludgeoning weapons are a good choice, for they are quite easy to both use and find. Using bludgeoning weapons also has the advantage that if you use a shield, you already have some basic knowledge of its usage. Once you get a good weapon, either magically enhanced or a high-quality one made of good material, you can either keep going and train new skills, or reincarnate. You can always use the talent compare weapons to find out the differences between two weapons. Armours are a bit more tricky in Icesus. It might seem that using as heavy armours as possible is the best way to ensure your survival chances. That is true, but heavy armour greatly hinders your combat effectiveness, by reducing your effective strength and dexterity. It still offers, if of good quality and material, very good protection, but if damage is what you seek, light armours are the way. If you are not sure whether you prefer protection or offensive power, you can always use medium armours. Non-hit-slots one should fill with equipment that is magically enchanted, regardless of their armour value. Use the talent compare armours to check which piece or armour gives you the best protection.
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