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= Effects of Hits and Damage = Normal hits cause damage, reducing hit points and sometimes endurance points. Heavier and critical hits can cause stuns, making the character much less effective in combat, and bleeding wounds that cause damage a long time. Being in bad shape also lowers your combat efficiency. Stunned characters also wander around aimlessly, movement while stunned is random. Therefore, if possible, try to stay in one place so that you do not get hopelessly lost. Training Determination helps you to avoid stuns. It is possible to treat bleeding wounds with the first aid talent. By using it with a bandage (or cloth armour) can end the bleeding before it causes more damage. Because you do not regenerate while wounded, it is generally a good idea to carry around a few sets of bandages, just in case. Finally, if you fall unconscious in combat, you are as good as dead unless you are in party and your comrades drag you away from the battlefield before you are slaughtered. This happens when your hit points are very near zero; this can happen even if you are not in combat due to bleeding wounds. Helping unconscious players is done with the revive talent, which can be only used on other players. Therefore, do not hesitate to flee; it is far easier to return to kill your enemies later if you live. The command 'drag <player>' is used to drag someone or something you cannot carry.
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