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= Province owners = Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command "credit" in your province keep to do this. The better price you can offer, the more business you can expect. If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province. Note also that once your provincial funds run out, the province will not buy any more foodstuffs. == Procurement == Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch. == Effects of food == Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive. [[category:Player's_Handbook]]
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