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== The Aspect of Darkness == Wilders in the aspect of DARKNESS have the greatest range of size and shape. They tend to be simple creatures with ever present hungers for blood and bone. The Mother of Darkness values courage, but it must not be brazen or sultry - her servants must always maintain an aura of dignity and mystery. She prefers those who make grim threats and follow through on said threats in a timely manner. Quite surprisingly, she also seems to have a weak spot in her heart for true love and carries a strong hatred for those who betray genuine love or separate lovers. === Goblins === Goblins is a catch-all word for the creatures of darkness itself. It does not matter that come in small and large shapes, for their exact size cannot be determined in the dark. But they can sometimes be detected in the dark - by their ember like red glimmering eyes and possibly by carnassial teeth that flash in the light of a campfire or stars. Goblins are simple creatures and they can be easily fooled. They are cowards and are quick to flee into the darkness. But they are also a bloodthirsty race and it seems that their thirst is never quenched. As a group they will take small risks for their next meal, this can make it dangerous for a lone traveler to travel through the dark forests. Light is known to be the best protection against goblins. Note: The wilder goblins are not to be confused with the Goblin peoples of the north (pagans). === Bone Spirits === Bone Spirits, sometimes called hooks, are frightening creatures of death and putrefaction that delight in sucking bone marrow from the newly dead. This can only be experienced in a physical form, so the bone spirit will seek out a body as a temporary host. It is easier for them to set their βhooksβ into bodies that are long-dead, but to move freely the body must be largely whole (i.e. not yet decomposed); so the bone spirits are known to haunt the northern marshlands which provide the carcasses of many drowned traitors. They can, if they wish, move without a physical body and in spirit form they are known to attack unsuspecting sleepers in their dreams, turning a gentle slumber into a terrible nightmare which will then build the power of the spirit. === Mother of Darkness === The Mother of Darkness, also known as ''Mater Tenebraum'', is the oldest and most well-known of the wilder Goddesses. Across Eskara she has many names; most often she is called The Witch, or by a name from those who claim to have glimpsed the sharp end of her long nose (Hook-Nose) or felt the hardness of her iron teeth (Iron Tooth). She is unnaturally tall and clothes her lean body in a ragged robe that swallows her face in the depths of its hood. The Mother of Darkness lives in a house in the middle of a dark forest in the far north. Eskaran tales say the house is surrounded by a high wooden fence with a gate made of bones. There is said to be a skull with a glimmering eyes perched on each fence post, these skulls cry out a warning to warn her of intruders. Like some of the other wilder mistresses, she likes human sacrifices with a known preference for children. She does not like the Church of Elements, so the sacrifice of a Child of Light is especially pleasing. She dislikes all forms of light, laughter and any evidence of frivolity. She is bloodthirsty and cruel and reportedly so fond of infant flesh that even the bravest woman trembles at her name. Yet she is also known to have helped those who please her. She is said to be the mistress of the sources of life and death, she who knows the secrets of the past and the future.
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