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= Quality, Materials and Size = The better material and quality, the better protection the armour offers. The most important hit locations/slots to be protected are head and neck, torso, and for the taller races the legs. Use the command 'slots' to find out how well protected your hit locations are. 'Help adjectives' gives you the order of the adjectives used to describe the protection value, as well as other statistics. See also 'help materials' for information about the qualities of the different materials. Unlike with weapons, the best armours are mostly made by the smiths. Only a few armours you can get by killing monsters are better than those made by the smiths, and even then the difference is not very large. However, since armour protection, while it is important, is not everything, magical armours are still used fairly regularly. Not everything fits for everyone, resizing armours is a fairly common occurrence. It can be quite costly to resize a full set of heavy armours, but it is usually worth the price, unless you happen to have several full sets of armours.
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