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== Experience == Even though the experience received from killing a mob is split among party members, depending upon their charisma and total amount of experience compared to other party members, there are many other benefits of being in a party. First, players will find killing mobs easier, hence they can kill more powerful mobs faster, and gain experience more quickly. They will also find that some mobs that they usually can't kill alone will fall with the aid of their party members, but of course, the mob has to be within the powers of the party, or else they will all die. Being able to kill mobs with higher experience awards efficiently will almost guarantee a good party experience rate, be warned however, that trying to kill harder mobs could hinder the party experience rate because even though the mob will yield more experience, more experience could be gained from killing many smaller mobs more quickly. Also, the party leader will receive extra experience for leading, and will occasionally get the rest of the party an experience bonus if he does an excellent job (Humans, being natural leaders, are excellent at this). Partying also grants you an experience gain bonus while in the party.
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