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= Equipment in Icesus = The better material and quality, the better the item is. The materials differ quite much in weight and price, the more expensive materials being usually the better. Use the command 'help materials' to find out more about the effect of the different materials, but most should be quite easily deducted. == Weapons == Lighter and smaller weapons are faster , but heavier and larger weapons do much more damage. Heavier weapons hit harder but slower, so it is up to each player to decide whether to use large or small weapons; larger races tend to use larger weapons, the biggest ones even use greatswords one-handed. However, balance is usually the key here. It is a good idea to use one weapon for offense and a shield for defense, or two offensive weapons if you think you can take a few hard hits and still fight effectively. == Armours == There are many kinds of armour in Icesus. Armours are divided into three different classes depending on their weight and encumbrance. These categories are light, medium and heavy armours. === Light Armour === Light armour is used by those who prefer ease of movement and speed over protection. Generally, the protection it offers is not very good, but even the lightest armour is better than no armour at all. The best material available from npcs for light armours is chitinium silk, but it is expensive. === Medium Armour === Medium armour is the most commonly used form of protection in Icesus. While it is somewhat heavier than light armour, it offers much better protection. It is still much cheaper than heavy armour, and quite much lighter. It is a good compromise between protection and offensive power. === Heavy Armour === Heavy armour is the ultimate form of protection in Icesus, usually made of metal plates. It is, however, very heavy, hot and cumbersome to wear, resulting penalties for attacking. Therefore, only the stronger and more experienced fighters usually use this kind of armour. It is also very expensive, and therefore quite rare. === Quality === The better material and quality, the better protection the armour offers. The most important hit locations/slots to be protected are head and neck, torso, and for the taller races the legs. Use the command 'slots' to find out how well protected your hit locations are. 'Help adjectives' gives you the order of the adjectives used to describe the protection value, as well as other statistics. == Damage to equipment == One of the newer additions to the system is eqdamage. If you are hit hard, regardless of the source of the damage, your equipment may get damaged. Only spells and area-effects can damage non-hit-slot equipment. Marking a piece of equipment for you greatly reduces the chances of eqdamage. Naturally, the better quality and material, the less likely the equipment is to get damaged - so a set of fine steel full plate armours should last years before getting damaged so much that it is no longer usable. Check out 'help eqdamage' for further details.
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