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== Spells in general == [[Earthbind]]: You'll need this for Dhubr's Care's death-escape effect. This is done by "cast earthbind at bind" when you are in the room you wish to make the "escape" to (in OW). Another use for this spell is to use it manually, "cast earthbind at gate" and it will move you across 80 rooms in OW, to a earthbinded location. (This distance might not be accurate, this test was a long time ago and I did not use this much) [[Dhubr's care]]: Spell to buff your minion. Second use can be found at "Haunt tips and tricks." [[Soulburn]]: Use this spell once the enemy is at 30% or below hp, as it will do more damage then, it is not very usefull before that. Single target spell. Magical damage (changes with Haunt) [[Earth coffin]]: Your main spell. This will block melee attacks of monsters (not prestigious), and deal damage, and is best used from 100% to 30% hp (enemy hp). Single target spell. Can only be cast in OW, unless you have the [[Dreaded bone vestment of Earth, armour of Dhubr]] from guild's quest chain. Physical damage (changes with Haunt) [[Touch of the nether]]: Deals less damage than Earth coffin or Soulburn. Has a built-in possibility of draining power from the enemy, boosting your stats for quite some time, low chance tho. Asphyxiation damage (changes with Haunt) [[Ground seal]]: AOE spell against undeads, does nothing to living. Magical damage (changes with Haunt) [[Bane of the living]]: AoE against the living. Does nothing to undeads. Can heal your minion, (or you, if you are undead, dont remember if it also required Haunt or not). Magical damage(?) Changes with Haunt. [[Ghostflame]]: Kinda meh, does more damage than Touch of the nether, but does not get bonuses with Haunt and has no specials I can remember of. Magical damage(?). Does not change with Haunt (unless something has changed) [[Resurrection]]: You can resurrect players with this spell. First you need the corpse of the player in the same room as you (you can cast "summon corpse at (playername)" to get the corpse, or just drag the corpse with you), then you "cast resurrection at (playername)". A "portal" will then open at the players current location in the nether. Please note, that it is advised to "enter glowing portal", when you know some EP is ressing you, because a random, "normal" portal can also happen to spawn in to the room, which would not resurrect you in the room where the EP is, but in the Death Temple. [[Protection against nether]]: Currently no idea what this does. Got changed, but they forgot to tell us how and update the help file. [[Replenish stamina]]: Guess. It replenishes targets Endurance points. [[Erosion]]: These days it is just another damage spell, efficient only against prestigious monsters with really high hp pool. Has a super low chance of giving a debuff that.. does something, lowers max hp at least iirc. Does only magical damage, does not change with Haunts damagetypes iirc. Cannot crit. Long cast. [[Essence of the nether]]: when in melee combat, this spell can drain ep/hp/sp from enemy. Also lowers your cold resists. A LOT when maxed. Could be a bug, who knows. Can be casted: at, "at front row", or at multiple targets with AND-command, cant remember if at party too. [[Power of earth]]: Buff, gives hpmax and strength depending on targets own stats. Can be casted at party, or with AND/at commands. [[Summon minion]]: Summons your existing minion to you. [[summon corpse]]: Summons a player corpse to you. Used in conjunction with Resurrection if corpse is not already available. [[Haunt]]: explained earlier. [[Conjure altar]]: You can create an Earth Altar with this to sacrifice stuff on, works for all earth worshippers. [[Conjure undead]]: Used to create/save your minions. "Use conjure undead at skeleton warrior" to make a skeleton warrior, and so on. [[Seismic shockwave]]: Low-ish damage AoE spell, I believe this did Physical damage, has a low chance of knocking down an enemy i think. Did not use this much at all in last few years. [[Bless]]: Idk, it gives like 1-3 maxhp to target for the rest of the the boot, iirc. Target can only receive one Bless per boot, iirc. Each priesthood has own effect [[Gift of elements]]: Not a Earth Priest spell, but a "must-have". You get this, and Aspect of elements from Teaching of Elements-open guild (2levels). It gives +40 all regens when maxed (and Lore of Elements maxed as well). One of the best buffs in game, available only to Earth priests (other priestshoods grant a different kind of buff with it) [[Aspect of elements]]: Not Earth Priest spell, but another usefull spell from Teaching of the Elements. Gives you 100 hpmax and some resists. Selfbuff. [[Purify soul]]: Third spell from Teaching of the Elements, useful in some EQ-parties. Can remove debuffs such as Erosion, Soul Phtisisis, Werewolf bite etc. Should also be able to remove offensive Fire Priest spells.
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