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== Team ready rooms == <pre> Team ready room commands: settings forcemin forcemax label pickstart tactic ready unready deploy startdeploy </pre> Team ready rooms are used for finalizing negotations for battle and organizing your battle force for deployment, which is the first stage of any battle. [[File:Battlefield team ready room.png|400px|frame|left|Battlefield team ready room.]] What you need to do here, step by step. 1. Negotiate the remaining battle details with the other team: a. what is the minimum battle force both teams will deploy in battle (can be different between teams) b. what is the maximum battle force both teams will deploy in battle (can be different between teams) First, look at 'settings'. The 'battle force limits' indicates which is the so called hard floor and ceiling of battle value that is possible to deploy into this battle. With these hard limits in mind, you can use commands 'forcemin' and 'forcemax' to adjust limits that you are willing to impose on your team. The opposing teams can naturally do the same, until you reach an agreement of what kind of force all teams are going to deploy. 2. Label your team. Give your team a name by using command 'label'. 3. Choose whether you want to pick starting locations your force in the battlefield manually, or do you want starting locations be picked randomly. Use command 'pickstart' to do this. 4. Choose which tactic your team is going to employ by using the 'tactic' command. You have three tactic options available: {| class="wikitable" |- ! Tactic !! Description |- | Attack || Your force may hold up to half of its units in reserves. You can deploy your reserves at any point later in the battle (whereas in probing you must deploy reserves after first battle turn.) |- | Defend || Your force may deploy all of its units at once. You have the entire firepower of your force available from the beginning of the battle. |- | Probe || Your force may deploy up to half of its units during first battle turn AND reserves will be deployed automatically after this first battle turn, in 2nd battle turn. this means you will have one entire battle turn for probing the battlefield before your entire force can be targeted by e.g. enemy archers. |} 5. If everything in 'settings' can be agreed with the other teams, you can type 'ready' to raise a flag indicating your team is satisfied with the agreed battle parameters. However, command 'unready' will dismantle this agreement if it turns out there are still details under dispute and which prevent your team's readiness. 6. Depending on your tactic, place your deployment forces on the floor of the deployment room to the north. Then, place your reserve forces on the floor of the reserve room to the south. You can use command 'settings' at all times to see how much force you are about to deploy, how much you keep in reserve, and how much your team has in total. 7. Once you are done with placing your deployment and reserves, all members of your team need to return to the team's ready room. Then, type 'deploy' and your tactic, deployment and reserves plan will be inspected. If you need to correct something, you will be told what. If all is good, 'deploy' command will set your team ready and locked. Note: All players must clear the deploy and reserve rooms and proceed to the team ready room before deployment stage of battle can begin. 8. Deployment into battle starts automatically once the last team to participate is ready and locked. Who deploys first will be determined randomly. You will be informed when it is your team's turn to deploy. When this moment comes, type 'startdeploy' to deploy your forces. At this point you and your team will be transferred to your team's podium in the battlefield, from which you will find more instructions on how to deploy your forces.
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