Editing
Spirit world
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= The Spirit World = == Entering the Spirit World == A mortal who knows the rites of worship of a particular type of seita, or of an ancestral pre-mother, can only enter the spirit world at a suitable place. This will be either the sacred place of the seita, or in the vicinity of the relic of an ancestral pre-mother. The traveller must then perform a grueling and lengthy rite, which usually involves burning various sacred and narcotic herbs. At the end of the rite, the mortal descends into a coma-like dream where his soul enters the spirit world. His body remains asleep until his soul returns to it. In the spirit world time passes at a different pace than in the physical world - a day in the spirit world may be a minute in the physical world, or it may be year, or a lifetime. Several people can enter the spirit world together provided they knows the rites. In this case, the spirit world in which they are moving is a combination of the spiritual worlds of the participants. So if the templar and the gaesati decided for some reason to travel together, there would be both animal and ancestors in the spirit world. == Moving in the Spirit World == Upon entering the spirit world, a mortal may roam the spirit world, though an inexperienced traveler should keep his money. In the spirit world, trekking is difficult and very taxing, and takes its toll in order for the mortal to find its purpose. Finding dwellings of the great spirits is extremely difficult, and usually requires the traveler to encounter the small and powerful spirits that try to prevent him from traveling. == Allies in the Spirit World == Wilders function in the spirit world just as they do in the physical world. So they are not vague and obscure characters in the spirit world, they are corporeal animals or ancestors that are actually present.
Summary:
Please note that all contributions to Icesus Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Icesus Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
icesus.org
Back to icesus.org
Play Now
Forums
Atlas
Navigation
Main page
Command book
Guilds
Items
Maps
MK2 stats
Open guilds
Secondary guilds
Professional guilds
Racial guilds
Races
Skills and spells
Rulebook
Player's Handbook
Prestigious Monsters
Worldbook
Recent changes
Contributors
Tools
What links here
Related changes
Special pages
Page information