Priests of water

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Introduction[edit]

Priests of Water worship their god, Albila, lord of the depths. In the early times Albila was allied with the god of magic, Okka, and they fought against Zrammas, the goddess of fire. From this alliance followers of Albila learned many secrets of magic from the priests of magic, even some that are now long forgotten by the mages, successors of now gone priests of Okka. After the death of Okka the plane of existence was greatly changed. Previously only magic was from the elemental gods, given to their servants and some individiuals.

Now the death of magic god had spread the godly essence throughout the plane and allowed mages to relearn their lost art and become what they are today. Water priests on the other hand, not going mad from the Okka's death like priests of magic, still knew the old ways of using Okka's magical essence from the ancient alliance and were able to channel it almost like nothing had happened, thus having greater control over the world around them. Also Albila's success in the elemental warfare made their powers even stronger. Many old beings still hate water priests for this, stealing the powers of the dead god and bringing immense destruction to the Aegic.

The Priests of Water can be found in the Grand temple of Water in Cenedoiss.

Guild structure[edit]

               ,--------------------.
               |  Priests of Water  |
               `--------------------'
                        /   \
                       /     \
,-----------------------.   ,---------------------------.
|  Channelers of Water  |   |  Order of the blood magi  |
`-----------------------'   `---------------------------'
                        \   /
                         \ /
                          +
                          |
           ,------------------------------.
           |  Guidance of the blind seer  |
           `------------------------------'


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Bonus Matrix[edit]

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Skill Matrix[edit]

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Spell Matrix[edit]

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Bonus Matrix[edit]

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Skill Matrix[edit]

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Spell Matrix[edit]

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Bonus Matrix[edit]

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Skill Matrix[edit]

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Spell Matrix[edit]

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Bonus Matrix[edit]

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Skill Matrix[edit]

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Spell Matrix[edit]

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Masteries[edit]

Arcane puppetry[edit]

Masters of arcane puppetry are able to control and handle arcane energy lot more efficiently than normal common priests. They are masters of counter magic and ways of disturbing other spell users. They are also able to puppet the energy going into their and their companion's spells.

Channeler's guile[edit]

Channeler's guile represents water priest's ability to control his channeled spells. Just channeling energy is easy task for even the lowest ranking water priests but true masters of channeling are able to suppress the mana drain from channeling to non-existent and some times even double the effectiness of their channeling, this naturally helps them also build spellbindings and other effects much faster.

Elemental guidance[edit]

Certain water priests have honed their skills as an archer in addition to their religious studies in the temple of Water and have integrated their channeling talents into the archery. By focusing the elemental energy into the arrow they are able to infuse it with energy of water and also able to channel energy along the trailing energy left by the arrow.

Sanguinary dogmata[edit]

The Blood magi are water priests who are especially trained for combat and handling of life energy that they siphon from their foes. Few of them have turned this handling into a real form of art and have found new ways of using the energy such as healing people around them and to almost surpass the death itself.

Secrets of water[edit]

Knowing the secrets of water helps a water priest to channel the powers given by Albila to him, making his casted spells a lot easier to cast and almost complete them themselves, while also lessening their mana costs.

Sorcery annexation[edit]

Skilled water priests are able to build up elemental energy along with their channeling and release it for additional spell effects. The true masters of annexing this sorcery are able to build up immense amounts of this energy along with their channeling and complete the spell in mere seconds.

Tidal dominion[edit]

Water priests are, naturally, supreme rulers of the powers related to water. Their godly dominion over the water allows them to, for example, create such coldness with their spells that it surpasses anything that occures in nature.

Secondary Guild[edit]

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Bonus Matrix[edit]

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Skill Matrix[edit]

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Spell Matrix[edit]

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Requirements[edit]

  • At least at level 50.
  • Not member of guild: Priests of Water
  • Element: water

Location[edit]

Inside the main guild.