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== Masteries == === Arcane puppetry === Masters of arcane puppetry are able to control and handle arcane energy lot more efficiently than normal common priests. They are masters of counter magic and ways of disturbing other spell users. They are also able to puppet the energy going into their and their companion's spells. === Channeler's guile === Channeler's guile represents water priest's ability to control his channeled spells. Just channeling energy is easy task for even the lowest ranking water priests but true masters of channeling are able to suppress the mana drain from channeling to non-existent and some times even double the effectiness of their channeling, this naturally helps them also build spellbindings and other effects much faster. === Elemental guidance === Certain water priests have honed their skills as an archer in addition to their religious studies in the temple of Water and have integrated their channeling talents into the archery. By focusing the elemental energy into the arrow they are able to infuse it with energy of water and also able to channel energy along the trailing energy left by the arrow. === Sanguinary dogmata === The Blood magi are water priests who are especially trained for combat and handling of life energy that they siphon from their foes. Few of them have turned this handling into a real form of art and have found new ways of using the energy such as healing people around them and to almost surpass the death itself. === Secrets of water === Knowing the secrets of water helps a water priest to channel the powers given by Albila to him, making his casted spells a lot easier to cast and almost complete them themselves, while also lessening their mana costs. === Sorcery annexation === Skilled water priests are able to build up elemental energy along with their channeling and release it for additional spell effects. The true masters of annexing this sorcery are able to build up immense amounts of this energy along with their channeling and complete the spell in mere seconds. === Tidal dominion === Water priests are, naturally, supreme rulers of the powers related to water. Their godly dominion over the water allows them to, for example, create such coldness with their spells that it surpasses anything that occures in nature.
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