Combat points: Difference between revisions

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Created page with "<pre> Combat points are points assigned to different tasks done in combat, like defense, attack and spellcasting. Combat points can be assigned to different tasks with the 'ba..."
 
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<pre>
Combat points are how your character spends their attention during a fight. Every round you have a budget of points to split between three things:
Combat points are points assigned to different tasks done in combat,
like defense, attack and spellcasting. Combat points can be assigned
to different tasks with the 'battle -a' command.


- Combat points assigned to attack affect your hitspeed (how quickly and
* '''attack''' — how often you swing your weapon
  often you can attack)
* '''defence''' — how often you dodge or parry
* '''casting''' — how often you finish spells


- Combat points assigned to defense affect your defense (undecided
The split is yours to decide. The right answer depends on what you are and what you're up against.
  total effects)


- Combat points assigned to casting affect your casting speed.
= Setting your split =


If no combat points are assigned to casting, you will not cast spells.
Type <code>battle</code> on its own to see your current allocation, your maximum per category, and your active combat style.
If no combat points are assigned to attack, you will not hit during combat.


See also: help combat, battle help assign, help points
Quick presets:
</pre>


[[category:Player's_Handbook]]
battle -a attack
battle -a defence
battle -a casting
 
For a custom split, use <code>battle -a <attack>,<defence>,<casting></code> where the three numbers are how many points go to each category. Each number is capped at your personal maximum for that category — typing <code>battle</code> shows the cap.
 
= Choosing a split =
 
A few common starting points:
 
* '''Pure melee fighter''': all in attack until you're comfortable, then peel a little off into defence as you face tougher opponents.
* '''Tank''': split between attack and defence, leaning toward defence in dangerous fights.
* '''Pure spellcaster''': nearly everything in casting, with a sliver of defence so you survive what gets through.
* '''Hybrid (battle-mage, paladin, etc.)''': split three ways. These builds need more skill investment to make every category pull its weight.
 
Many players keep an alias or a trigger to switch presets fast — opening a fight aggressive, switching to defensive when low, casting-heavy when supporting a party.
 
= Why your fighter isn't doing anything =
 
If you are not hitting in combat, check <code>battle</code> — you almost certainly have no points in attack. If you are a caster and your spells never finish, you have no points in casting. This is the single most common newbie problem on Icesus. Always check <code>battle</code> first before assuming something is broken.
 
= Growing your budget =
 
Your statistics and certain skills determine how big your combat-point budget is. Wisdom and intelligence raise the total. Three skills push the per-category caps higher:
 
* '''concentrated attack''' — bigger attack budget
* '''concentrated defence''' — bigger defence budget
* '''concentrated casting''' — bigger casting budget
 
These skills are taught by most combat guilds. The deeper you are in your guild, the more points you have to play with — high-level fighters can comfortably swing fast '''and''' defend, where a starting character has to choose.
 
= See also =
 
* [[Combat]]
* [[Combat styles]]
* [[Wimpy]]
 
[[category:Player's_Handbook]][[category:Newbie tome]]

Latest revision as of 03:50, 23 April 2026

Combat points are how your character spends their attention during a fight. Every round you have a budget of points to split between three things:

  • attack — how often you swing your weapon
  • defence — how often you dodge or parry
  • casting — how often you finish spells

The split is yours to decide. The right answer depends on what you are and what you're up against.

Setting your split

Type battle on its own to see your current allocation, your maximum per category, and your active combat style.

Quick presets:

battle -a attack
battle -a defence
battle -a casting

For a custom split, use battle -a <attack>,<defence>,<casting> where the three numbers are how many points go to each category. Each number is capped at your personal maximum for that category — typing battle shows the cap.

Choosing a split

A few common starting points:

  • Pure melee fighter: all in attack until you're comfortable, then peel a little off into defence as you face tougher opponents.
  • Tank: split between attack and defence, leaning toward defence in dangerous fights.
  • Pure spellcaster: nearly everything in casting, with a sliver of defence so you survive what gets through.
  • Hybrid (battle-mage, paladin, etc.): split three ways. These builds need more skill investment to make every category pull its weight.

Many players keep an alias or a trigger to switch presets fast — opening a fight aggressive, switching to defensive when low, casting-heavy when supporting a party.

Why your fighter isn't doing anything

If you are not hitting in combat, check battle — you almost certainly have no points in attack. If you are a caster and your spells never finish, you have no points in casting. This is the single most common newbie problem on Icesus. Always check battle first before assuming something is broken.

Growing your budget

Your statistics and certain skills determine how big your combat-point budget is. Wisdom and intelligence raise the total. Three skills push the per-category caps higher:

  • concentrated attack — bigger attack budget
  • concentrated defence — bigger defence budget
  • concentrated casting — bigger casting budget

These skills are taught by most combat guilds. The deeper you are in your guild, the more points you have to play with — high-level fighters can comfortably swing fast and defend, where a starting character has to choose.

See also