Wanderers
Guild Info
Wanderers are a loose group of people who travel the communities of the valley, never staying in one place for long before moving along to the next trip on the road. They aren't very organized in any way and are usually loners on their personal adventure but occasionally few of them may group together on a journey. The wanderers have a strict code they all adhere to which compels them to help people in need and be kind to the people they meet. They often pick up random small odd jobs in communities and help them out with whatever needs they have, be it hunting a dangerous creature in the nearby woods or to help build a new storehouse. This has spread knowledge of their benevolence across the communities in the valley and wanderers are a welcome sight and visitors anywhere. On their travels wanderers collect stories and sagas and they enjoy sharing them with other wanderers and people they visit in exchange of new stories. Because of this they may be the only people holding up the oral traditions and history of many smaller communities.
Requirements
- Race must be one of the following: antaeun, b'rogh, brownie, centaur, dark elf, derro, dwarf, elf, firbolg, gnome, halfling, human, leprechaun, mold man, orc, shadowperson, snakeman, spell weaver, troll
- Not a Member of: Civilized city dwellers, Little people's league, Nomads of the wild, Cult of the devourer, Clan of the mountainfolk
Location
It is located in located in X.
Features
Available culture abilities are:
absord knowledge Cost: 0 against all odds Cost: 0 charming storyteller Cost: 0 communal magic Cost: 0 gifted orator Cost: 0 good deeds beget good things Cost: 0 hidden treasures Cost: 0 humbled by ascendancy Cost: 0 inspired by heroism Cost: 0 jack-of-all-trades Cost: 0 learning from tyranny Cost: 0 loreweaving Cost: 0 luxury on the road Cost: 0 magic is my shield Cost: 0 master of everything Cost: 0 mobile library Cost: 0 noted compassion Cost: 0 on the road again Cost: 0 ride into the night Cost: 0 rugged wanderer Cost: 0 spoken tradition Cost: 0 study the sagas Cost: 0 studying the spellcraft Cost: 0 tempered by the road Cost: 0 we can eat at the next campfire Cost: 0 weathered traveller Cost: 0 welcomed friend Cost: 0 withstand the influences Cost: 0