Wanderers

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Guild Info

Wanderers are a loose group of people who travel the communities of the valley, never staying in one place for long before moving along to the next trip on the road. They aren't very organized in any way and are usually loners on their personal adventure but occasionally few of them may group together on a journey. The wanderers have a strict code they all adhere to which compels them to help people in need and be kind to the people they meet. They often pick up random small odd jobs in communities and help them out with whatever needs they have, be it hunting a dangerous creature in the nearby woods or to help build a new storehouse. This has spread knowledge of their benevolence across the communities in the valley and wanderers are a welcome sight and visitors anywhere. On their travels wanderers collect stories and sagas and they enjoy sharing them with other wanderers and people they visit in exchange of new stories. Because of this they may be the only people holding up the oral traditions and history of many smaller communities.

Requirements

Location

It is located in located in X.

Features

Available culture abilities are:

 absord knowledge                   Cost: 0
 against all odds                   Cost: 0 
 charming storyteller               Cost: 0 
 communal magic                     Cost: 0 
 gifted orator                      Cost: 0 
 good deeds beget good things       Cost: 0 
 hidden treasures                   Cost: 0 
 humbled by ascendancy              Cost: 0 
 inspired by heroism                Cost: 0 
 jack-of-all-trades                 Cost: 0 
 learning from tyranny              Cost: 0 
 loreweaving                        Cost: 0 
 luxury on the road                 Cost: 0 
 magic is my shield                 Cost: 0 
 master of everything               Cost: 0 
 mobile library                     Cost: 0 
 noted compassion                   Cost: 0 
 on the road again                  Cost: 0 
 ride into the night                Cost: 0 
 researching the spellcraft         Cost: 0 
 rugged wanderer                    Cost: 0 
 spoken tradition                   Cost: 0 
 study the sagas                    Cost: 0 
 tempered by the road               Cost: 0 
 we can eat at the next campfire    Cost: 0 
 weathered traveller                Cost: 0 
 welcomed friend                    Cost: 0 
 withstand the influences           Cost: 0