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<pre> Armour Think armour as the basic life insurance. Even leather can give enough protection to save your life in combat. So in this help file we take a closer look what could make you live longer. Slots Slots are body locations where you can wear armour. For example, you probably have a head which can be covered with a helmet. Type 'slots' to see what kind of slots you have. The 'slots' command also tells you what slots are already protected by a piece of armour, and how well. You can manage your armour by using the 'eq', 'wear' and 'remove' commands. It is very important to protect the most vulnerable parts of your body. For example, a human should protect his head, neck, torso and legs, protecting arms isn't a bad idea at all. You have probably noticed that in combat the hits always hit you in certain location, and if the location does not have any armour it's going to hurt you badly! It doesn't matter how well your torso is protected if someone whacks your head into bloody mush. Size Armour comes in different sizes. You can wear the same armour your race usually wears, plus about +-30% of your own size. To get your armour resized, consult the local smith. Types, Material etc. To get list of the available armour types, see 'help armour types' and to get a list of the available materials take a look at 'help materials'. Wearing armour hinders your mobility and effectiveness in combat, light armour only a bit, but heavy armour restricts your movement a lot. In effect this means that you will hit harder when wearing nothing but your underwear (or perhaps a suit of leather armour) than while being clad in in full plate. Glow 'help glow' </pre> = See also = * [[equipment damage|Equipment damage]] [[category:Player's_Handbook]]
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