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Cantrips
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<pre> Cantrips -------- Cantrips were originally "minor" spells, often with an effect that could be fun but not very useful in general. Floating letters is a good example of this. Some were specialized, and only useful for a small amount of people, ex. Return home. Later on, cantrips "evolved" into its own branch of spells. Most are still pretty much as the name originally implied, but some cantrips can be quite useful and there are even rumours of some that do a not insubstantial amount of damage to the target. These more powerful cantrips are very rare though, and few know who teaches them (and they do not readily share their information). But as said, the vast majority of cantrips are still of the original "pretty but not much use" -variant. The biggest difference between cantrips and ordinary spells these days are that cantrips are not ordinarily taught in a guild, but rather learned from individual persons who are willing to teach others. The only way to find out who these are is to try talking to them and see if they reveal that they can teach you something. It is not hard to find teachers who teach the more simple and not-very-useful cantrips, but the location of those who teach the more useful or even dangerous cantrips are closely guarded secrets, so you might have to search around for a while. The command for actually studying cantrips is: "study <cantrip> from <teacher>" Almost anyone can learn some cantrips, but the cost for studying and the chance of success depends on what background one is, how intelligent one is etc. Obviously, people with magical background and high intelligence are better at casting cantrips than peasants with more brawn than brains. One cannot see the actual help for a cantrip before one has studied it at least 1%. The person teaching the cantrip should be able to give more information about it, so that one can decide if it's worth studying or not. Try asking the teacher about the cantrip. Also see: help talents. </pre> [[category:Player's_Handbook]]
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