Blessings: Difference between revisions

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<pre>
The elemental gods bestow blessings on worshippers in good standing. Blessings raise stats, strengthen skills, harden resistances, speed regeneration, and a few do stranger things besides. They cost [[Divine favor|Divine Favours]] (DF) to gain and to keep.
            Blessings
            =========


The Gods of the elements can bestow blessings upon players
You manage blessings at the [[Temple of Elements]] in the southwestern part of [[Vaerlon]]. The sign in the temple spells out the exact commands. Type <code>blessings</code> at any time to see what you currently have.
who are in their favour. These blessings can improve various
attributes of the player or be helpful in other ways. A player
needs to have a sufficient amount of Divine Favors in order to
gain a blessing and to maintain it. Blessings can be gained by
praying to the Gods in the Temple of Elements which resides in
the southwestern part of Vaerlon. The sign there will inform you
of the exact commands to be used in there. You can use the
"blessings"-command to view your blessings. We welcome ideas for
new kinds of blessings.  


        Becoming a worshipper
= Becoming a worshipper =
        ---------------------


To get any blessings you have to worship an elemental god.  
Before any blessing, you must worship an elemental god. Find an altar of the element you want and worship there. After that, the Temple of Elements will accept you. See [[Elements]] for the worship process and [[Divine favor]] for how to earn DF.
Becoming a follower of a certain element is fairly easy,
all you need to do is to find an altar of the god and
worship it.


        Types of blessings     
= Power tiers =
        ------------------


Blessings are of three varying degrees of power: minor, normal
Blessings come in three regular tiers, plus a special tier for constants:
and major. Normal blessings give better effects than minor
blessings, and major blessings give best effects. Naturally the
cost for gaining and maintaining a blessing is also dependant on
the degree of its power.


Currently blessings can do the following:
* '''minor''' — modest effect, lowest cost
        -improve one stat (str/con/dex/int/wis/cha)
* '''normal''' — stronger, requires the matching minor first
        -improve your percentage in one skill or spell
* '''major''' — strongest, requires the matching normal first
        you already have studied or trained
* '''constant''' — paid in [[permanent divine favor|Permanent Divine Favours]] (PDF), no upkeep
        -improve your resistance to one damagetype
        -improve your hp-, sp- or ep-regen
        -do special things
       
So, blessings of higher power increase your stats more than those
of lower power, improves spell/skill percentage more and so on.
Also note, that skill and spell blessings help only 1/3 above
your train/study maximum at the guild. Blessings don't boost the
skill / spell over 100%.


        Gaining blessings
You can't skip tiers — to take a major blessing, you need the normal first; to take normal, you need the minor.
        -----------------


To gain a normal blessing, you first have to have a minor
= What blessings can do =
blessing of the same category, and to gain a major blessing a
normal blessing of that category.


        Current BASE costs for gaining blessings are:
* Improve one stat (strength, constitution, dexterity, intelligence, wisdom, charisma)
                -200 Divine Favors for the first minor blessing
* Boost a skill or spell you have already studied
                -3200 Divine Favors for the first normal blessing
* Raise resistance to one damage type
                -16200 Divine Favors for the first major blessing
* Speed hp, sp, or ep regen
* Special things — these vary; ask in the temple


This cost is often modified according to what element you have
Skill and spell blessings can lift you up to about a third beyond the maximum your guild teaches, but '''never past 100%'''.
chosen to worship.  


        Current costs for gaining special blessings are:
= Costs =
                -50, 75 or 100 Permanent Divine Favors for a quarter
                  of a constant blessing. The cost depends on your
                  element. A full constant blessing will always cost
                  a total of 300 PDF.
                -Varying costs for special blessings
                -Constant and normal DF blessings can't be stacked


The cost for additional blessings of the same power as a blessing  
Base DF costs to '''gain''' a blessing:
you already have is the cost for the first blessing of that power
multiplied with the number of blessings of that power you
have. This does not apply to blessings whose costs are in
permanent divine favors (ie. constants and  specials); their cost
is fixed.


Once gained, a blessing will not immediately be at its fullest
{| class="wikitable"
power. Its power increases slowly with time. Only when it is at
! Tier !! DF cost (base)
full power it gives full bonus. You will feel when the blessing
|-
reaches 1/4th, half, 3/4th and full power.
| minor      || 200
|-
| normal    || 3,200
|-
| major      || 16,200
|}


Your element modifies these costs — some elements pay more, some pay less.


        Maintaining blessings
If you already have a blessing of a given tier, the next blessing of that tier costs the base price multiplied by how many you already have. Major blessings stack the same way at the major rate.
        ---------------------


Blessings require divine favors to maintain their power if the
== Constant and special blessings ==
player is active. If a player has one or several blessings, they
will reduce her Divine Favors every time she regens hp, sp or
ep. Since no upkeep cost is required when the player's hp, sp and
ep are full, a player can idle without fear of her blessings
being deactivated due to lack of Divine Favors. The current
upkeepcosts are :


                -4 Divine Favors for a minor blessing
'''Constant''' blessings are paid in PDF, not regular DF. They are bought a quarter at a time:
                -7 Divine Favors for a normal blessing
                -10 Divine Favors for a major blessing


Please note that the your element modifies the upkeep costs of
* one quarter — '''50, 75 or 100 PDF''', depending on element
the blessings.
* full constant — '''300 PDF total'''


        Special and constant blessings do NOT require an upkeep cost.
Constant DF blessings and regular normal-tier blessings of the same kind do not stack — you have one or the other.


If a player doesn't have enough Divine Favors to maintain a
'''Special''' blessings have varying PDF prices; the temple sign lists them.
blessing, it will start waning, ie its power will begin to
decrease rapidly until it is completely deactivated. Deactivated
blessings can be reactivated at  the Temple of Elements. The cost
for doing this is half of the cost for gaining that blessing in
the first place.


Once you take a blessing, it does not kick in at full power immediately. It strengthens with time. You will feel it cross the quarter, half, three-quarter, and full marks.


        Relinquishing blessings
= Upkeep =
        -----------------------


If a player for some reason wants to get rid of a blessing, it
Active blessings drain DF whenever you regen hp, sp or ep. When all three are full and you are idle, the upkeep stops and your blessings are safe.
can be relinquished at the Temple. Note that you cannot
relinquish a minor blessing of something you also have a normal
blessing of, and you cannot relinquish a normal blessing of
something you have a major blessing on. The Gods do not
like their blessings being relinquished. Although there currently
is no averse effect from this, there will be in the future.  
</pre>


[[category:Player's_Handbook]][[category:newbie tome]]
Per-tick upkeep:
 
{| class="wikitable"
! Tier !! DF per tick
|-
| minor  || 4
|-
| normal  || 7
|-
| major  || 10
|}
 
Your element modifies these too.
 
'''Special and constant blessings have no upkeep.'''
 
If you run out of DF and an upkeep is due, the blessing starts to '''wane''' — its power drops fast and it eventually goes dark. A waned blessing can be reactivated at the Temple at half its original gain cost.
 
= Relinquishing =
 
Tired of a blessing? Relinquish it at the Temple. You can't relinquish a minor while you hold the matching normal, or a normal while you hold the matching major — you must drop higher tiers first.
 
The gods do not enjoy having their gifts thrown back. There is no mechanical penalty today, but the wizards say there will be.
 
= See Also =
 
* [[Divine favor]] — earning DF and PDF
* [[Permanent divine favor]]
* [[Elements]] — elemental phases and worship
* [[Element costs]] — element trade-offs
* [[Worship]]
 
[[category:Player's_Handbook]]

Latest revision as of 03:50, 23 April 2026

The elemental gods bestow blessings on worshippers in good standing. Blessings raise stats, strengthen skills, harden resistances, speed regeneration, and a few do stranger things besides. They cost Divine Favours (DF) to gain and to keep.

You manage blessings at the Temple of Elements in the southwestern part of Vaerlon. The sign in the temple spells out the exact commands. Type blessings at any time to see what you currently have.

Becoming a worshipper

Before any blessing, you must worship an elemental god. Find an altar of the element you want and worship there. After that, the Temple of Elements will accept you. See Elements for the worship process and Divine favor for how to earn DF.

Power tiers

Blessings come in three regular tiers, plus a special tier for constants:

  • minor — modest effect, lowest cost
  • normal — stronger, requires the matching minor first
  • major — strongest, requires the matching normal first
  • constant — paid in Permanent Divine Favours (PDF), no upkeep

You can't skip tiers — to take a major blessing, you need the normal first; to take normal, you need the minor.

What blessings can do

  • Improve one stat (strength, constitution, dexterity, intelligence, wisdom, charisma)
  • Boost a skill or spell you have already studied
  • Raise resistance to one damage type
  • Speed hp, sp, or ep regen
  • Special things — these vary; ask in the temple

Skill and spell blessings can lift you up to about a third beyond the maximum your guild teaches, but never past 100%.

Costs

Base DF costs to gain a blessing:

Tier DF cost (base)
minor 200
normal 3,200
major 16,200

Your element modifies these costs — some elements pay more, some pay less.

If you already have a blessing of a given tier, the next blessing of that tier costs the base price multiplied by how many you already have. Major blessings stack the same way at the major rate.

Constant and special blessings

Constant blessings are paid in PDF, not regular DF. They are bought a quarter at a time:

  • one quarter — 50, 75 or 100 PDF, depending on element
  • full constant — 300 PDF total

Constant DF blessings and regular normal-tier blessings of the same kind do not stack — you have one or the other.

Special blessings have varying PDF prices; the temple sign lists them.

Once you take a blessing, it does not kick in at full power immediately. It strengthens with time. You will feel it cross the quarter, half, three-quarter, and full marks.

Upkeep

Active blessings drain DF whenever you regen hp, sp or ep. When all three are full and you are idle, the upkeep stops and your blessings are safe.

Per-tick upkeep:

Tier DF per tick
minor 4
normal 7
major 10

Your element modifies these too.

Special and constant blessings have no upkeep.

If you run out of DF and an upkeep is due, the blessing starts to wane — its power drops fast and it eventually goes dark. A waned blessing can be reactivated at the Temple at half its original gain cost.

Relinquishing

Tired of a blessing? Relinquish it at the Temple. You can't relinquish a minor while you hold the matching normal, or a normal while you hold the matching major — you must drop higher tiers first.

The gods do not enjoy having their gifts thrown back. There is no mechanical penalty today, but the wizards say there will be.

See Also