Blessings

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The elemental gods bestow blessings on worshippers in good standing. Blessings raise stats, strengthen skills, harden resistances, speed regeneration, and a few do stranger things besides. They cost Divine Favours (DF) to gain and to keep.

You manage blessings at the Temple of Elements in the southwestern part of Vaerlon. The sign in the temple spells out the exact commands. Type blessings at any time to see what you currently have.

Becoming a worshipper

Before any blessing, you must worship an elemental god. Find an altar of the element you want and worship there. After that, the Temple of Elements will accept you. See Elements for the worship process and Divine favor for how to earn DF.

Power tiers

Blessings come in three regular tiers, plus a special tier for constants:

  • minor — modest effect, lowest cost
  • normal — stronger, requires the matching minor first
  • major — strongest, requires the matching normal first
  • constant — paid in Permanent Divine Favours (PDF), no upkeep

You can't skip tiers — to take a major blessing, you need the normal first; to take normal, you need the minor.

What blessings can do

  • Improve one stat (strength, constitution, dexterity, intelligence, wisdom, charisma)
  • Boost a skill or spell you have already studied
  • Raise resistance to one damage type
  • Speed hp, sp, or ep regen
  • Special things — these vary; ask in the temple

Skill and spell blessings can lift you up to about a third beyond the maximum your guild teaches, but never past 100%.

Costs

Base DF costs to gain a blessing:

Tier DF cost (base)
minor 200
normal 3,200
major 16,200

Your element modifies these costs — some elements pay more, some pay less.

If you already have a blessing of a given tier, the next blessing of that tier costs the base price multiplied by how many you already have. Major blessings stack the same way at the major rate.

Constant and special blessings

Constant blessings are paid in PDF, not regular DF. They are bought a quarter at a time:

  • one quarter — 50, 75 or 100 PDF, depending on element
  • full constant — 300 PDF total

Constant DF blessings and regular normal-tier blessings of the same kind do not stack — you have one or the other.

Special blessings have varying PDF prices; the temple sign lists them.

Once you take a blessing, it does not kick in at full power immediately. It strengthens with time. You will feel it cross the quarter, half, three-quarter, and full marks.

Upkeep

Active blessings drain DF whenever you regen hp, sp or ep. When all three are full and you are idle, the upkeep stops and your blessings are safe.

Per-tick upkeep:

Tier DF per tick
minor 4
normal 7
major 10

Your element modifies these too.

Special and constant blessings have no upkeep.

If you run out of DF and an upkeep is due, the blessing starts to wane — its power drops fast and it eventually goes dark. A waned blessing can be reactivated at the Temple at half its original gain cost.

Special Blessings

Blessing Cost (perm. DF) Description
infravision 150 Infravision is a very special ability which makes it possible to sense heat patterns when it's too dark to see. Every living thing produces heat which can be sensed. This ability is automatically in use.
divine boon of the blessed 200 This ability gives you an additional culture boon to be used in a culture guild.
divine boon of the cursed 200 This ability gives you an additional culture boon to be used in a culture guild.
long stride 250 This special blessing reduces the strain of moving in difficult terrain. This blessing is automatically in use and doesn't affect you if you are riding.
full vision 250 This blessing is a pure gift from Gods, no mortal creature has the ability to see in nonexistent light. Except those who have been blessed with Full Vision. This blessing is automatically in use.
see invisible 150 This gift from Gods allows you to see invisible things. Some creatures have the ability to hide themselves from normal eyes, but this blessing makes them visible to you. This blessing is automatically in use.
magic endurance 200 Every living creature holds a certain amount of magic power in itself. When too much magic power escapes from the living being, it becomes harder to maintain normal vital functions, thus the body becomes weaker. This blessing gives you the ability to control this process, reducing the threshold of low magic power. This blessing is automatically in use
suppressed hunger 125 This blessing makes your body to survive and feel well with less amount of food than usually. This blessing is automatically in use.
leadership 250 This divine ability allows you to gain more experience in parties when you are leading them. Your ability in controlling parties also helps when you are fleeing away from the battlefield.
ambidexterity 150 This ability improves the coordination of your off-hand (usually the left one), thus allowing you to hit faster with it in combat.
unyielding armaments 250 This blessing is protects your equipment from damage. It halves the chance of getting damaged in addition to other effects that may lower the chance. This blessing is automatically in use.
hastened learning 500 This special blessing is one of the hardest to get. It makes it possible to learn more from normal mortal experiences, thus allowing one to gain experience faster than others.
mental fortitude 500 This special blessing enhances one's psionic strength making his mind and psyche a lot stronger. This blessing is automatically in use.
divine protection 1000 One of the most ultimate blessings a mortal can receive. The divine protection protects the blessed against all attacks, both magical and physical.

Relinquishing

Tired of a blessing? Relinquish it at the Temple. You can't relinquish a minor while you hold the matching normal, or a normal while you hold the matching major — you must drop higher tiers first.

The gods do not enjoy having their gifts thrown back. There is no mechanical penalty today, but the wizards say there will be.

See Also