Crafting
Crafting is making things with your own hands. You can dig ore and smelt it into bars, forge the bars into arms and armour, turn skins into leather, fell trees and build from the timber, cut gems, fletch arrows, brew potions and cook. The artisan guilds teach most crafts, and the finest work is done in the buildings of a province.
Learning a craft
Some crafts need no guild. Anyone can skin a corpse, fletch arrows, make a bow or cook, and craftsmanship grows as you work with your hands.
The guilds teach the rest:
- Profession guilds can be paid for with profession levels, free levels you earn one of for every five ordinary levels. The Leathercrafters, Logger's Hall, Apprentice Miners, Dragonscale crafters, Expert fishers and the School of Alchemy are profession guilds.
- The Master Artisans in Vaerlon take you once you have finished Apprentice Miners, the Leathercrafters or Logger's Hall. Your rank there decides how high you can rise in the professional guilds.
- The professional guilds teach the deep crafts and are paid for with advancement points: the Professional Smiths, Professional Miners, Professional Refiners and Gemcutters in Vaerlon, and the carpentry school in Atherton, entered through the Apprentice Carpenters.
The crafts
| Craft | You make | Where you work | To start | Taught by |
|---|---|---|---|---|
| Mining | ore, stone, coal and crystals | a province mine, with a wielded mining pick | mine <direction> |
Apprentice Miners, Professional Miners |
| Smelting | metal bars, and alloys such as bronze and steel | the furnace of a province smeltery | smelt <metal> |
Professional Refiners |
| Smithing | weapons, armour, tools and jewellery | the forge of a province workshop | forge <metal> following <plan>; see Forge |
Professional Smiths |
| Gem cutting | cut gems | the cutting room of a province smeltery | use gem cutting at <stone> |
Gemcutters |
| Leatherworking | leather armour, bags, quivers, scabbards, tents and more | your own leathercrafter's equipment, or the leatherworks of a province workshop | make <item> from <skin> |
Leathercrafters |
| Dragonscale crafting | armour of wyvern and dragon scale | your leathercrafter's equipment, or an Advanced leatherworks | make dragonscale <item> from <scale type> |
Dragonscale crafters |
| Logging | logs, timbers and planks | a forest, with an axe | select tree, fell <tree>, hew <log> |
Logger's Hall |
| Carpentry | tools, chests, carts, wagons, parts for province buildings and repair kits | anywhere with your carpenter's tools; finer inside a province building | work on new <thing>, with a design |
Apprentice Carpenters and the carpentry guilds |
| Arrows and bows | arrows, quarrels and bows | a forest, with a knife | use fletchery at <arrow>, use bowery at materials |
anyone |
| Fishing lures | lures | an Improved or Advanced leatherworks, with a knife and a hook | use craft lure at <fish> in <location> |
Expert fishers |
| Alchemy | potions | your alchemist's equipment | craft <recipe> |
School of Alchemy |
| Cooking | meals and drinks | a campfire, or the hearth of a food hall or an inn | cook, cook recipe <name> |
anyone |
| Stone and clay | stone blocks and clay for a province | a province quarry or clay pit | quarry, dig |
anyone; masonry helps |
In the game, help <command> explains each command, and help skill <skill> each skill.
The crafts feed each other. Miners dig the ore that refiners smelt into bars, and smiths forge the bars. A leathercrafter sets a smith's rings or plates on a hide to make ring mail or brigandine. Carpenters build the beams and scaffolding that provinces need to grow, and the repair kits that mend them.
Where to work
Guild halls are where you learn. A province building lets the same work come out finer, and the higher its tier, the finer the work. The stone forge in the Smiths' hall cannot make new pieces at all.
The province buildings are built and run by players:
- The workshop holds the forge, the leatherworks and a drafting room, and from the Improved tier a toolwrights' bench.
- The smeltery holds the furnaces. From the Improved tier it adds a polishing workshop, and the council can fit a gem-cutting room.
- The sawmill mills logs. An Improved one adds a saw pit and an Advanced one a carpentry workstation.
- Mines, quarries and clay pits supply ore, stone and clay.
Each building has three tiers: Restored, Improved and Advanced. Many benches ask for standing in the province, which you earn through missions; the smeltery and the leatherworks want Trusted standing. Province buildings describes each building.
Selling your work
- Shops buy most finished goods. Members of the Guild of Merchants can sell to other players from a booth.
- A province storehouse yard pays for stone blocks (
deposit all block) and buys the carpentry parts its buildings need (sell oak beam to province, out on the storehouse lot). - Province job boards post paid work, such as hauling stone and materials. See Province missions.
See also
- Master artisans, for the artisan guilds and how their ranks unlock each other
- Forge, for smithing step by step
- Materials
- Cooking and village life
| Settlement | Provinces · Buildings · Construction · Missions · Food · Council · Citizens · Homes · Wagon · Lockers |
|---|---|
| Crafts | Crafting · Mining · Smelting · Forge · Gem cutting · Gems · Leatherworking · Logging · Carpentry · Cooking |
| Artisan guilds | Master Artisans · Apprentice Miners · Professional Miners · Professional Refiners · Smiths · Gemcutters · Leathercrafters · Dragonscale Crafters · Logger's Hall · Apprentice Carpenters (Fine Woodworkers · Timber Masters · Toolwrights · Artists of Wood) |