Province missions
Every settlement posts work on the job board in its central square. Taking it is how outsiders earn silver, experience and standing there.
read board what the board offers (at the board) mission register become a Worker in this province mission accept <number> take a job, by its number on the board mission your active missions, and what to do next mission complete turn in the ready mission here mission complete <number> turn in one, by its place in your list mission complete all turn in every ready mission here mission abandon <number> give one up mission status your standing in every province mission history the work you have finished mission search look for work across the valley mission citizen apply apply for citizenship (help citizen)
Reading the board
The board opens with what the settlement needs most and up to three jobs you can take now: what each is, where to do it, what it does for the settlement and what it pays. A job you cannot take says why. Each notice is tagged routine, moderate, pressing or URGENT for how badly the settlement needs it; the tag says nothing about how hard it is. A fighting job adds a Foes line in the words consider uses.
mission accept takes the number from read board; if that job has gone in the meantime, you are asked to read the board again. mission complete and mission abandon take the job's place in your own mission list, which can change after each turn-in.
Deposits
Most jobs ask a silver deposit, named on the board, and the rest is drawn from your bank if your purse is short. You get it back when you finish. Give the job up, or let its time run out, and you lose the deposit and some standing.
When none of the work can be done any more, because someone else finished the stage or the stores are full, the job is called off instead: the deposit returns to your bank and your standing is untouched. If only part of it can still be done, deliver what fits and abandon the rest at no cost.
Standing
Clean work raises your standing, and so do large taxed sales at a booth in the province. Higher standing brings more mission slots, more experience and access to the settlement's services (help provinces).
Kinds of work
- Hunts count kills by you, your party or your pet.
- Hauling counts what is accepted at the destination, never what you merely cut or load. Stone Hauling counts blocks handed in at the storehouse yard (
deposit all block,wagon deposit stone), on top of the yard's own pay; Material Hauling counts what reaches a building site (build deliver,build deposit). - Arms for the Watch and Arrows for the Watch want weapons, armour, bows and arrows you made and marked yourself, handed in with
depositat the watchpost or storehouse yard. The treasury pays for each piece as it goes in. - Bars for the Stores wants metal bars brought to the storehouse yard.
- Fishing, foraging and food runs count what you deliver to the food hall, not what is in your pack. A settlement short of food always posts a food run first.
- Bring in the Harvest carries food in from the farms and pastures (
help province food). - Public service jobs (Clear the Culvert, The Net-Mender's Bench, The Missing Tool Chest, The Stuck Wagon, Messages to the Neighbours, The Healer's Cupboard) ask no deposit. Your mission list names the next step; ask the worker it names about work or directions, or about supplies if you lost what they gave you.
Jobs marked daily on the board pay once a day for each kind across the valley. When trouble strikes a settlement whose treasury cannot pay, the job that ends it is still posted, paying experience and standing but no silver. The council's own members cannot take work meant for outsiders.
See also
provinces, citizen, council, mission
| Settlement | Provinces · Buildings · Construction · Missions · Food · Council · Citizens · Homes · Wagon · Lockers |
|---|---|
| Crafts | Crafting · Mining · Smelting · Forge · Gem cutting · Gems · Leatherworking · Logging · Carpentry · Cooking |
| Artisan guilds | Master Artisans · Apprentice Miners · Professional Miners · Professional Refiners · Smiths · Gemcutters · Leathercrafters · Dragonscale Crafters · Logger's Hall · Apprentice Carpenters (Fine Woodworkers · Timber Masters · Toolwrights · Artists of Wood) |