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Five adventurers from different guilds share a trail above the inhabited Valley of Icesus beneath its blue-and-gold magical sky.

The Guilds of Icesus

A calling.
A way of life.

Enter an old order. Learn its secrets.
Become someone your companions depend on.

Find your guild

More than a fighting style

You join
a living tradition.

An army defending its city. A priesthood keeping faith. Outcasts who found power in one another.

Guilds are institutions in the world of Icesus. They have teachers and meeting places, old loyalties and rivalries, and their own ideas about how a person should live. The skills they teach grow out of those beliefs.

Your main guild shapes the heart of your character: how you fight, what you can offer a party, and what you spend your time learning. Specialisations and secondary studies let you make that path your own.

Explore the stories first. Each guild’s page then shows what its abilities do, how they work together, and the decisions you make in a fight.

17Main guild traditions
Many pathsBranches and further training
A new lifeExplore again through reincarnation

Choose a tradition

Where do you belong?

Follow a story that speaks to you, or explore the kind of contribution you want to make.

Steel & discipline

The barracks, the temple and the monastery teach different answers to the same danger.

The wild paths

Those who read the forest, carry their homes, or learn to wear another form.

The four living gods

One elemental world. Four priesthoods with very different duties and powers.

The hands that build

The armour on a companion and the roof over a village both began with someone’s work.

A place in the fight

Different strengths.
A shared survival.

A party needs more than damage. Someone must withstand pressure, someone must exploit an opening, and someone must keep the expedition going. Guilds overlap in these roles; your training and equipment shape the part you play.

01 / Meet the threat

Give others room to act.

An Army defender uses armour and shield training. A Waterpriest channels with a free hand behind a shield. A Gaesati can take a form suited to the fight. Holding the front is a series of choices about protection, resources and timing.

See a magical defender

02 / Make an opening count

Bring your own kind of power.

A Mage shapes the spell. A Firepriest couples flame with a spear strike. A Shadowdancer prepares an attack from concealment. Damage has a method, and understanding that method matters more than a label.

See faith become a weapon

03 / Keep the journey going

Care, craft and preparation.

Airpriests restore wounded companions. Rangers bring woodland knowledge. Artisans make the goods an expedition and its home depend on. Some contributions happen between battles, long before the next opponent appears.

See the work of a healer

Your first calling

Begin with curiosity.

The character builder offers a guided selection of starting professions. This guide covers all 17 main guilds, including paths whose entry and training need more planning. A guild’s teachers explain its current requirements.

Abilities develop through training. The techniques shown here describe a guild’s wider repertoire, rather than everything a new initiate can do immediately. Read the progression section on a guild’s page before setting out.

Later, reincarnation lets you try a different race and guild while retaining earned experience. A first calling can be the beginning of a much longer story.

A place in the valley

Find the people
you want to become.

Choose a race and a first profession. Meet your teachers, learn your craft, and find the companions who will come to rely on it.

Icesus is a persistent text RPG. The paintings illustrate its world; you play through words.

Read the World of IcesusGuild reference in the wikiYour first steps in a text RPG