How to Play a MUD
The practical first-hour guide. Commands, movement, combat, chat, clients, and where to ask for help when the world stops making sense. Written for someone who has never typed look into a black terminal before.
Icesus · Codex of the Frozen North · MMXXVI
A reading room for Icesus — first-hour walkthroughs, genre primers, and notes for builders. New articles ship roughly weekly. Light a candle.
The practical first-hour guide. Commands, movement, combat, chat, clients, and where to ask for help when the world stops making sense. Written for someone who has never typed look into a black terminal before.
Help build areas, quests, systems, accessibility, and the public wiki. In MUD tradition we call contributors wizards.
FluffOS, LPC, codebase comparisons, and project ideas. A 31-year-old codebase you can actually contribute to.
Reference material maintained by players: races, guilds, areas, quests, and the slow accretion of folk knowledge.
Tales, retired heroes, and the long memory of a world that has been running since 1995.
The codex is hand-set, like the world itself. New entries arrive when they're ready, not when a calendar says so. If something here is wrong, say so on Discord.
Or skip the codex entirely and open the world in your browser. Reading about a MUD is a poor substitute for typing look.