Provinces (game feature)
After the Unraveling the Aegic Valley lies in ruins. Councils of adventurers claim its abandoned provinces and rebuild them, lot by lot, into living settlements. A province is a grid of lots, each with its own ground: forest, hills, marsh, tundra, plains and more. The council clears the ground, raises buildings, keeps the settlers fed and hunts down what threatens the land.
You need not sit on a council to take part. Anyone can work for a settlement, earn its trust, use its inn, forge and shrine, and buy a lot for a home of their own.
Getting started
- Found a council, anywhere, with
council create <name>. - Find an unclaimed province's claim stone out in the outworld and type
claimbeside it (help claim). You receive a Storehouse plan. - Type
enter, and walk in through the settlement's gates. province mapshows your lots. Stand on one andlook, orsurvey, to see its ground and which buildings would do well there.prepare groundclears a wild lot. Carry an axe for forest and a pick for rock.- On the cleared lot,
build storehouselays out the building. - Carry a hammer and type
buildto work on it.wantedshows the materials each stage still needs. - Once the Storehouse stands, its blueprint loft sells the other plans.
Finding your way
enter from the outworld brings you outside the settlement's timber gates; walk through them to go in, and type leave outside them to go back out. A strip of bare ground rings the lots, and nothing is ever built on it. A signpost just inside the gates points the way to every building: read signpost. The claim stone, the job board and the planning table stand in the central square.
On province map, @ is you, ? is an entrance (the way out, or a mine) and & a moon portal. The legend under the map names the rest.
Who's who
- The council owns the province: up to five players, holding up to three provinces. Members vote on the big decisions and run the treasury, building and repairs (
help council). - Citizens are players the council has granted citizenship. They get better prices and services, but no vote (
help citizen). - Everyone else earns standing by working for the settlement.
- The settlers live in the housing, eat the food and pay the taxes.
What you can do there
A province is a place of work, and most of it is open to anyone. The standing table below shows what needs the settlement's trust first.
| Work | Where | Guide |
|---|---|---|
| Paid jobs: hauling, deliveries, building, sorting rubble | the job board in the central square | Province missions |
| Gather wood, stone and clay | wild lots | Gather |
| Dig ore, coal, stone and crystals | mine | Mining |
| Smelt ore into metal bars | smeltery | Smelting |
| Cut gems | the smeltery's cutting room | Gem cutting |
| Forge arms, armour and tools | workshop | Forge |
| Work leather, make fishing lures | the workshop's leatherworks | Leatherworking, Craft lure |
| Mill logs, saw and hew timber, carpentry | sawmill | Logging, Carpentry |
| Cut stone, dig clay, burn charcoal | quarry, clay pit, charcoal pit | Province buildings |
| Cook, farm, fish and fill the stores | food hall, farm, pasture, fishery, inn kitchen | Province food |
| Haul goods by handcart and wagon | storehouse, stables | Wagon |
| Build and repair | building sites, damaged buildings | Province construction, Repair |
| Take a blessing | shrine | Province buildings |
| Eat, rest and keep a locker | inn and its strongroom | Lockers |
| Buy and sell | storehouse counter, merchants' booths | Shops, Booth |
| Live there | a lot of your own | Homes |
Crafting explains how these crafts fit together and which guilds teach them.
Standing
Each province keeps its own opinion of you. You rise from Stranger through Newcomer, Worker, Known, Trusted, Recognized, Respected, Honored, Esteemed and Champion by doing its work: board missions, deliveries, building, repairs, and kills in its territory. Standing fades while you stay away. mission register makes you a Worker at once, and province reputation lists your standing everywhere.
| Standing | Opens |
|---|---|
| Newcomer | gathering wood, stone and clay |
| Worker | hammer-work and deliveries at building sites |
| Known | cooking lessons and the plainer recipe cards |
| Trusted | repairs, blessings, smelting, leatherwork, strongroom |
| Recognized | sharpening at an Improved workshop |
| Respected | a well-rested night upstairs at an Advanced inn |
| Honored | reinforcing armour at an Advanced workshop |
Council members pass every gate. Higher standing also brings more mission slots and better service.
The settlement's health
Three pillars measure a province: Economy (crafting, full stores, regular collecting), Population (housing, food, the inn) and Defence (sound buildings, paths, the watch's arms, and what is slain in its territory). Each kind of building strengthens all three. The pillars sink when neglected. When all three peak together the province Flourishes, and the whole valley hears of it.
A province reaches into the outworld around it. On a tile it holds, a Territory: line names the settlement your kills there count for. While its shrine burns, council members in their own territory feel a faint restorative warmth.
Distant provinces are harder to reach and pay better: stronger shrine blessings, more favour from sacrifice and richer gathering. A province's remoteness is Settled, Borderland, Distant or Frontier; province shows it, and valley lists every claimed province.
The web
Every province has a page: open icesus.org/maps/provinces.html and click it. The page shows the board's jobs, the lots for sale, the booths' wares, the buildings, taxes, council and recent news, but no stock amounts and no treasury. council notice <text> puts up to 300 characters at the top of the page and on the signpost.
More help
| Topic | Covers |
|---|---|
help province |
the province command and its subcommands |
help province buildings |
every building and what it offers |
help province construction |
building, upgrades, repair, deliveries |
help province food |
feeding the settlement, farms, the feast |
help province missions |
the job board and standing |
help council |
running a council |
help homes |
a home of your own on a lot |
help wagon |
hauling stone, ore and bars |
help claim |
claiming land |
help citizen |
citizenship |
See also
province, council, mission, build, valley, homes
| Settlement | Provinces · Buildings · Construction · Missions · Food · Council · Citizens · Homes · Wagon · Lockers |
|---|---|
| Crafts | Crafting · Mining · Smelting · Forge · Gem cutting · Gems · Leatherworking · Logging · Carpentry · Cooking |
| Artisan guilds | Master Artisans · Apprentice Miners · Professional Miners · Professional Refiners · Smiths · Gemcutters · Leathercrafters · Dragonscale Crafters · Logger's Hall · Apprentice Carpenters (Fine Woodworkers · Timber Masters · Toolwrights · Artists of Wood) |