Battlefields: Difference between revisions

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[[File:Battlefields 2.0 sneak peek.png|left|none]]
[[File:Battlefields 2.0 sneak peek.png|left|none]]
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Features:<br>
=Features=
* Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force.
* Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force.
* Also other units visible on battlefields (not just the lonely @).
* Also other units visible on battlefields (not just the lonely @).

Revision as of 21:14, 28 February 2020

Battlefields 2.0 is in making.


Features

  • Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force.
  • Also other units visible on battlefields (not just the lonely @).
  • The whole battlefield is shown at once in a tabletop manner.
  • Turn based squad level (X-com like) gameplay. Think of controlling more than one party at the same time for common goal.
  • Tournament ladder based campaign play: skirmishes, minor victories, major victories.
  • Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories -> acquiring provinces.
  • Supports kingdoms/allegiances and mainguilds (different units available based on these factors)
  • Trade units with other players or form powerful alliances.