Blessings: Difference between revisions
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The elemental gods bestow blessings on worshippers in good standing. Blessings raise stats, strengthen skills, harden resistances, speed regeneration, and a few do stranger things besides. They cost [[Divine favor|Divine Favours]] (DF) to gain and to keep. | |||
You manage blessings at the [[Temple of Elements]] in the southwestern part of [[Vaerlon]]. The sign in the temple spells out the exact commands. Type <code>blessings</code> at any time to see what you currently have. | |||
the southwestern part of Vaerlon. The sign | |||
= Becoming a worshipper = | |||
Before any blessing, you must worship an elemental god. Find an altar of the element you want and worship there. After that, the Temple of Elements will accept you. See [[Elements]] for the worship process and [[Divine favor]] for how to earn DF. | |||
= Power tiers = | |||
Blessings | Blessings come in three regular tiers, plus a special tier for constants: | ||
* '''minor''' — modest effect, lowest cost | |||
* '''normal''' — stronger, requires the matching minor first | |||
* '''major''' — strongest, requires the matching normal first | |||
* '''constant''' — paid in [[permanent divine favor|Permanent Divine Favours]] (PDF), no upkeep | |||
You can't skip tiers — to take a major blessing, you need the normal first; to take normal, you need the minor. | |||
= What blessings can do = | |||
* Improve one stat (strength, constitution, dexterity, intelligence, wisdom, charisma) | |||
* Boost a skill or spell you have already studied | |||
* Raise resistance to one damage type | |||
* Speed hp, sp, or ep regen | |||
* Special things — these vary; ask in the temple | |||
Skill and spell blessings can lift you up to about a third beyond the maximum your guild teaches, but '''never past 100%'''. | |||
= Costs = | |||
Base DF costs to '''gain''' a blessing: | |||
{| class="wikitable" | |||
! Tier !! DF cost (base) | |||
|- | |||
| minor || 200 | |||
|- | |||
| normal || 3,200 | |||
|- | |||
| major || 16,200 | |||
|} | |||
Your element modifies these costs — some elements pay more, some pay less. | |||
If you already have a blessing of a given tier, the next blessing of that tier costs the base price multiplied by how many you already have. Major blessings stack the same way at the major rate. | |||
== Constant and special blessings == | |||
'''Constant''' blessings are paid in PDF, not regular DF. They are bought a quarter at a time: | |||
* one quarter — '''50, 75 or 100 PDF''', depending on element | |||
* full constant — '''300 PDF total''' | |||
Constant DF blessings and regular normal-tier blessings of the same kind do not stack — you have one or the other. | |||
'''Special''' blessings have varying PDF prices; the temple sign lists them. | |||
the | |||
Once you take a blessing, it does not kick in at full power immediately. It strengthens with time. You will feel it cross the quarter, half, three-quarter, and full marks. | |||
= Upkeep = | |||
Active blessings drain DF whenever you regen hp, sp or ep. When all three are full and you are idle, the upkeep stops and your blessings are safe. | |||
[[ | Per-tick upkeep: | ||
{| class="wikitable" | |||
! Tier !! DF per tick | |||
|- | |||
| minor || 4 | |||
|- | |||
| normal || 7 | |||
|- | |||
| major || 10 | |||
|} | |||
Your element modifies these too. | |||
'''Special and constant blessings have no upkeep.''' | |||
If you run out of DF and an upkeep is due, the blessing starts to '''wane''' — its power drops fast and it eventually goes dark. A waned blessing can be reactivated at the Temple at half its original gain cost. | |||
= Relinquishing = | |||
Tired of a blessing? Relinquish it at the Temple. You can't relinquish a minor while you hold the matching normal, or a normal while you hold the matching major — you must drop higher tiers first. | |||
The gods do not enjoy having their gifts thrown back. There is no mechanical penalty today, but the wizards say there will be. | |||
= See Also = | |||
* [[Divine favor]] — earning DF and PDF | |||
* [[Permanent divine favor]] | |||
* [[Elements]] — elemental phases and worship | |||
* [[Element costs]] — element trade-offs | |||
* [[Worship]] | |||
[[category:Player's_Handbook]] | |||
Latest revision as of 03:50, 23 April 2026
The elemental gods bestow blessings on worshippers in good standing. Blessings raise stats, strengthen skills, harden resistances, speed regeneration, and a few do stranger things besides. They cost Divine Favours (DF) to gain and to keep.
You manage blessings at the Temple of Elements in the southwestern part of Vaerlon. The sign in the temple spells out the exact commands. Type blessings at any time to see what you currently have.
Becoming a worshipper
Before any blessing, you must worship an elemental god. Find an altar of the element you want and worship there. After that, the Temple of Elements will accept you. See Elements for the worship process and Divine favor for how to earn DF.
Power tiers
Blessings come in three regular tiers, plus a special tier for constants:
- minor — modest effect, lowest cost
- normal — stronger, requires the matching minor first
- major — strongest, requires the matching normal first
- constant — paid in Permanent Divine Favours (PDF), no upkeep
You can't skip tiers — to take a major blessing, you need the normal first; to take normal, you need the minor.
What blessings can do
- Improve one stat (strength, constitution, dexterity, intelligence, wisdom, charisma)
- Boost a skill or spell you have already studied
- Raise resistance to one damage type
- Speed hp, sp, or ep regen
- Special things — these vary; ask in the temple
Skill and spell blessings can lift you up to about a third beyond the maximum your guild teaches, but never past 100%.
Costs
Base DF costs to gain a blessing:
| Tier | DF cost (base) |
|---|---|
| minor | 200 |
| normal | 3,200 |
| major | 16,200 |
Your element modifies these costs — some elements pay more, some pay less.
If you already have a blessing of a given tier, the next blessing of that tier costs the base price multiplied by how many you already have. Major blessings stack the same way at the major rate.
Constant and special blessings
Constant blessings are paid in PDF, not regular DF. They are bought a quarter at a time:
- one quarter — 50, 75 or 100 PDF, depending on element
- full constant — 300 PDF total
Constant DF blessings and regular normal-tier blessings of the same kind do not stack — you have one or the other.
Special blessings have varying PDF prices; the temple sign lists them.
Once you take a blessing, it does not kick in at full power immediately. It strengthens with time. You will feel it cross the quarter, half, three-quarter, and full marks.
Upkeep
Active blessings drain DF whenever you regen hp, sp or ep. When all three are full and you are idle, the upkeep stops and your blessings are safe.
Per-tick upkeep:
| Tier | DF per tick |
|---|---|
| minor | 4 |
| normal | 7 |
| major | 10 |
Your element modifies these too.
Special and constant blessings have no upkeep.
If you run out of DF and an upkeep is due, the blessing starts to wane — its power drops fast and it eventually goes dark. A waned blessing can be reactivated at the Temple at half its original gain cost.
Relinquishing
Tired of a blessing? Relinquish it at the Temple. You can't relinquish a minor while you hold the matching normal, or a normal while you hold the matching major — you must drop higher tiers first.
The gods do not enjoy having their gifts thrown back. There is no mechanical penalty today, but the wizards say there will be.
See Also
- Divine favor — earning DF and PDF
- Permanent divine favor
- Elements — elemental phases and worship
- Element costs — element trade-offs
- Worship