Element costs

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Worshipping an element changes how expensive it is to train your stats and regens. Each element favours certain attributes and makes others harder to raise. The numbers below are cost modifiers on the EXP it takes to train — lower is cheaper.

  • 100% means standard cost.
  • 70% means it costs you only 70% as much EXP as a non-worshipper to train that thing.
  • 200% means it costs you twice as much.

Magic has no living church and is not a worship option. See Elements for the lore.

Earth

The strongest element in physical form. Big, powerful, reasonably wise — but slow-witted and inflexible. Earth worshippers make natural warriors and front-line tanks.

Stat / Regen Cost
strength 80%
constitution 70%
wisdom 90%
charisma 100%
intelligence 150%
dexterity 200%
hp regen 70%
ep regen 90%
sp regen 150%

Air

The most common element in Vaerlon — most city priests follow Air, so a new worshipper is in good company. Air is old and wise, strongly magical and dexterous. It lacks brute strength and toughness.

Stat / Regen Cost
wisdom 70%
dexterity 80%
charisma 90%
intelligence 100%
strength 150%
constitution 200%
sp regen 70%
ep regen 90%
hp regen 150%

Fire

Common among Icesus folk. Fire kept the valley alive when the Ice came, and people remember it. Volcanoes are believed to be the work of the Fire god himself. Fire is flexible, fast, strong, and intelligent — but lacking in toughness and patience.

Stat / Regen Cost
dexterity 70%
strength 80%
intelligence 90%
charisma 150%
constitution 150%
wisdom 200%
ep regen 70%
hp regen 90%
sp regen 150%

Water

Water rules everyday life in Icesus. The glaciers ring the valley like a prison wall and feed every plant inside it. Water worshippers tend toward learning and healing.

Stat / Regen Cost
intelligence 70%
strength 80%
dexterity 90%
charisma 100%
wisdom 150%
constitution 200%
sp regen 70%
hp regen 90%
ep regen 150%

See Also