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<pre> Racial guilds ------------- Racial guilds are a special type of open guilds that can be taked by anyone of proper race. Currently there are following racial guilds: * Civilized city dwellers * Cult of the devourer * Hive * Little people's league * Nomads of the wild * Slumdogs of Czardom * Clan of the Mountainfolk Each of these guilds is open for specific group of races that may join the guild. Certain races can choose which racial guild they join as they are allowed into more than one racial guild. But you may only have one racial guild at time. Racial guilds do not offer any skills, spells or stat bonuses as you gain levels in them. Instead they provide you with 2 ability points per level, which can be used to change your character in multiple ways. Abilities usually cost 1-3 ability points to take and can have other restrictions, such as specific race or gender. Some abilities also require you to have certain other abilities before you can take them. Otherwise you can freely take them as you wish as long as you have enough ability points to take them. Each racial guild has its own set of about 30 abilities that are somehow related to the races who can join the guild. Boons of the ancestors ---------------------- Boons are special items linked to racial guilds. These items can randomly drop from any monster in the game. They can be used to add more ability points to be used in your racial guild. You can use up to 4 boons per reincarnation. Each boon is linked to a certain race and you can only use boons of your race. When you reincarnate you will lose all your used boons and have to acquire them again so use them wisely. Unused boons save like any other normal items and you can save them until you feel like using them. There is also a special type of boon that will reset your chosen abilities in your current racial guild so that you can re-choose your racial abilities. This boon will not remove your boons like a reincarnation does so you can also re-use those points. </pre> [[category:Player's_Handbook]]
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