Templars

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Introduction

The Templars are a hierarchical order of holy knights formed to fight against chaos. Templars are unique in their ability to cast spells of any element, except magic, and they use this power to protect others and uphold law and justice. Since chaotic forces are relatively weak in the world right now, templars have lost a lot of their importance and reputation among the common folk. The lack of people to protect has made the order into more and more a mercenary unit, even though a very powerful one at that, selling their services to anyone willing to pay enough. This in turn makes the situation of templars difficult, forcing them to clean sewers and stand guard at city gates. Several other communities are also interested in hiring the powerful army of templars, and this may provide a lifeline which the order can hang on to. Without a reason for the order to exist, it is doomed.

Once you have passed the initiation phase, you are ready to become a true templar. Here, in the Knightly Order of Templars, you will be given your first lessons of the elements and faith. You will continue your combat training as well. Before you can join the Knightly Order of Templars you must worship one of the elements as your main element. Pagans aren't allowed to join the order. After becoming a full knight templar in the order one can become an archknight. Archknights are champions of justice and law. Being very well-trained in combat, a group of archknights is a force to be feared, should you be among their targets. The members of the order are the main force from which templars are selected into military tasks. Archknights concentrate on offensive combat, mastering the secrets of 'blow of justice' and 'scales of justice'.

The order of templars also contains holy orders dedicated to each of the four elements, studying the use of their energy. In a combat situation their mission is to reduce and nullify the effects of any cold, lightning, fire or physical-based attacks and spells inflicted and cast at friendly troops.

The order of templar knights is located at the city of Vaerlon in the Temple of the Elements near the south gate.

Guild structure

Templar Initiates

The Templars are a hierarchical order of holy knights formed to fight against chaos. Templars are unique in their ability to cast spells of any element, except magic, and they use this power to protect others and uphold law and justice. Since chaotic forces are relatively weak in the world right now, templars have lost a lot of their importance and reputation among the common folk. The lack of people to protect has made the order into more and more a mercenary unit, even though a very powerful one at that, selling their services to anyone willing to pay enough. This in turn makesthe situation of templars difficult, forcing them to clean sewers and stand guard at city gates. Several other communities are also interested in hiring the powerful army of templars, and this may provide a lifeline which the order can hang on to. Without a reason for the order to exist, it is doomed.

Any race may join the ranks of the templars.

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8

regen: sp - - - - 1 - - 2
stat: wisdom - - - 1 - - - 1
stat: dexterity - - - - - 1 - 1
stat: constitution - 1 - - 1 - 1 -
stat: intelligence - - - - - 1 - -
regen: hp 2 - - 1 - - - -
stat: strength 1 - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8

concentrated defence - - - - - - - 5
shields - 5 5 7 10 10 15 20
hammers - 5 5 7 10 10 15 20
light armours - - - - 5 10 15 20
dodge - - - - 4 6 8 10
bludgeoning weapons 10 15 20 25 25 30 35 40
staves - 5 5 7 10 10 15 20
flails - 5 5 7 10 10 15 20
maces - 5 5 7 10 10 15 20
swords - 5 5 7 10 10 15 20
shield parry - - - - 4 6 8 10
spears - 5 5 7 10 10 15 20
slashing weapons 10 15 20 25 25 30 35 40
axes - 5 5 7 10 10 15 20
etiquette - - - - 5 7 11 15
melee 15 20 25 30 35 40 50 60
faith - - - - - - 5 10
prayer 5 5 6 8 10 15 20 25
polearms - 5 5 7 10 10 15 20
avoid hits - - - - 4 6 8 10
weapon parry - - - - 4 6 8 10
concentrated attack - - - - - - - 5
piercing weapons 10 15 20 25 25 30 35 40

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8

shield of faith - - - - - 30 40 50


Knightly Order of Templars

Once you have passed the initiation phase, you are ready to become a true templar. Here you will be given your first lessons of the elements and faith. You will continue your combat training as well. The duties of a templar include a short period of time guarding the city, which you must do before hoping to attain the final level of normal knighthood.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: sp - - - - 1 - - - - 2
stat: wisdom - - - 1 - - - 1 - 2
stat: strength - - 1 - - - - - 1 -
regen: ep - - - - - - - 2 - -
stat: constitution - 1 - - 1 - 1 - - -
stat: dexterity 1 - - - - 1 - - - -
regen: hp 2 - - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

restrain elemental energy 10 15 20 25 25 30 30 30 35 35
concentrated defence 5 15 15 20 20 25 25 30 30 30
essence of true ritual - 5 10 10 15 15 20 20 25 25
offensive - 5 10 15 20 20 25 25 30 30
determination 8 16 24 32 40 48 56 64 72 80
shields 20 25 30 35 40 45 50 55 60 60
hammers 20 25 30 35 40 45 50 55 60 60
faith in action - - - - 25 30 35 40 45 50
dodge 10 15 20 20 25 25 25 25 25 25
pierce - - 5 10 15 15 20 20 20 25
staves 20 25 30 35 40 45 50 55 60 60
sword and board 10 20 30 40 50 60 70 80 90 100
shield bash 15 25 25 30 35 40 45 50 55 60
flails 20 25 30 35 40 45 50 55 60 60
swords 20 25 30 35 40 45 50 55 60 60
cleave - - 5 10 15 15 20 20 20 25
flail - - 5 10 15 15 20 20 20 25
melee 65 65 65 70 70 75 75 75 80 80
prayer 30 35 35 35 40 40 45 45 50 50
draw weapon - 20 40 60 80 100 100 100 100 100
thrust - - 5 10 15 15 20 20 20 25
swing - - 5 10 15 15 20 20 20 25
bond of fire - - - - - - 5 5 10 10
avoid hits 10 15 20 20 25 25 25 25 25 25
weapon parry 10 10 10 15 20 20 25 25 30 30
heavy armours 10 15 20 25 30 35 40 45 50 50
block - 10 10 15 20 20 25 25 30 30
piercing weapons 45 45 50 50 55 55 60 65 65 70
concentrated casting - 5 5 5 10 10 10 10 10 10
channel elemental energy 10 15 20 25 25 30 30 35 40 40
deft - 5 10 15 20 20 25 25 30 30
continuous assault - - - - - - 5 5 5 10
bond of earth - - - - - - 5 5 10 10
light armours 20 20 20 25 30 35 40 45 50 50
two-handed weapons 7 14 21 28 35 42 49 56 63 70
blow of justice - - - 10 20 30 40 50 55 60
bludgeoning weapons 45 45 50 50 55 55 60 65 65 70
contact reflexes 8 16 24 32 40 48 56 64 72 80
maces 20 25 30 35 40 45 50 55 60 60
self-control - 10 15 20 20 25 25 25 30 30
shield parry 10 10 10 15 20 20 25 25 30 30
spears 20 25 30 35 40 45 50 55 60 60
slashing weapons 45 45 50 50 55 55 60 65 65 70
medium armours 10 15 20 25 30 35 40 45 50 50
controlled retreat - - - - - - 5 5 5 5
axes 20 25 30 35 40 45 50 55 60 60
etiquette 20 25 25 25 30 30 35 40 45 50
faith 15 15 20 25 25 30 30 30 35 35
polearms 20 25 30 35 40 45 50 55 60 60
combat sense 8 16 24 32 40 48 56 64 72 80
bond of water - - - - - - 5 5 10 10
bond of air - - - - - - 5 5 10 10
concentrated attack 5 15 15 20 20 25 25 30 30 30

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10

tool of elemental justice - - - - - - - 45 55 65
instrument of the gods 30 35 40 45 50 50 55 55 60 65
element barrier - - - - 40 50 55 60 65 65
element sequencer - - - - 50 60 70 80 90 100
armourplate - - 30 40 50 55 60 60 65 65
shield of faith 50 55 55 60 65 70 70 75 75 75



Preceptors of the Divine

Venerable, high-ranking and strategically adept knights form the backbone of the Preceptors of the Divine. The order is equal to Avatars and Archknights in importance, but where they are the champions of defensive and offensive melee combat, the Preceptors might be considered the more strategic type. The training they receive ensures that the Preceptors are capable of protecting the war party with retributive protection spells, regardless of the situation or enemy.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: sp - - - - 2 - - - - - - - - - 2 - - - - 2
stat: constitution 1 1 1 - - 1 - 1 - 1 - - 1 - - 1 - - - 3
stat: strength 1 - - - - - - - - - 1 - - - - - - - 1 -
stat: wisdom - - 1 - - - 1 - - - 1 1 - - 1 - - 1 - -
regen: hp - 2 - - - - - - - - - - 1 - - - 1 - - -
stat: intelligence - - - 1 - - - - - - - - - - - - 1 - - -
stat: dexterity - - - - 1 - - - 1 - - - - 1 - - - - - -
regen: ep - - - - - - - - 2 - - - - - - - - - - -

Skill Matrix

,---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---.
| Skill name                      |  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20|
+---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| avoid hits                      | 30| 35| 35| 35| 40| 40| 40| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90|
| axes                            | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| block                           | 35| 40| 40| 45| 45| 45| 45| 50| 50| 55| 60| 60| 65| 65| 65| 70| 70| 75| 80| 80|
| blow of justice                 | 70| 80| 90|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|
| bludgeoning weapons             | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| body of divinity                | - | - |  5| 10| 15| 20| 25| 30| 35| 40| 45| 50| 55| 60| 65| 70| 75| 80| 90|100|
| channel elemental energy        | 45| 45| 50| 55| 55| 60| 65| 65| 70| 70| 70| 75| 75| 75| 75| 75| 75| 75| 75| 80|
| cleave                          | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| concentrated attack             | 40| 45| 45| 50| 50| 50| 55| 55| 55| 60| 60| 60| 65| 70| 75| 80| 85| 90| 95|100|
| concentrated casting            | 25| 25| 25| 25| 30| 30| 35| 40| 40| 45| 45| 50| 50| 55| 55| 55| 55| 55| 60| 60|
| concentrated defence            | 35| 40| 40| 40| 40| 45| 45| 50| 50| 50| 50| 55| 55| 55| 55| 60| 65| 70| 75| 80|
| continuous assault              | 20| 30| 35| 40| 45| 45| 45| 50| 50| 55| 60| 65| 70| 75| 75| 80| 85| 90| 90|100|
| controlled retreat              | 15| 15| 20| 25| 30| 30| 35| 40| 45| 50| 55| 60| 65| 70| 70| 70| 70| 70| 70| 75|
| counter-attack                  | 10| 15| 20| 35| 40| 45| 45| 50| 55| 60| 65| 70| 75| 75| 80| 85| 90| 95|100|100|
| crush                           | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| defensive                       |  5| 10| 15| 20| 25| 30| 35| 35| 40| 40| 45| 45| 50| 55| 55| 60| 65| 70| 75| 80|
| defensive battle strategy       | - | - | - | - | - | - | - | - | 10| 10| 20| 30| 35| 40| 45| 50| 55| 55| 70| 80|
| deft                            | 30| 35| 35| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 80| 80| 85| 85| 90| 90|
| dodge                           | 30| 35| 35| 35| 40| 40| 40| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90|
| elemental empathy               | - | - | - | - | - | - | - |  5|  5| 10| 10| 15| 15| 20| 20| 20| 25| 25| 30| 30|
| enhance criticals               | - | - | - | - | - | - | - | - | 10| 20| 30| 40| 45| 50| 55| 60| 60| 65| 70| 80|
| essence of true ritual          | 30| 30| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 60| 60| 65| 65| 60| 65| 65| 70|
| etiquette                       | 55| 55| 60| 60| 65| 70| 75| 75| 80| 80| 85| 85| 90| 95|100|100|100|100|100|100|
| faith                           | 45| 50| 50| 55| 55| 60| 65| 65| 70| 70| 70| 75| 75| 75| 75| 75| 75| 80| 80| 80|
| find weakness                   | - | - |  5| 10| 15| 20| 25| 30| 35| 40| 45| 50| 55| 60| 65| 65| 65| 70| 75| 80|
| flail                           | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| flails                          | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| forceful                        | 10| 15| 15| 20| 20| 20| 25| 30| 35| 40| 45| 50| 55| 55| 60| 65| 70| 75| 75| 80|
| hammers                         | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| heavy armours                   | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 70| 70| 75| 80| 85| 90| 95|
| impale                          | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| light armours                   | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 65| 65| 65| 65| 65| 70| 75|
| maces                           | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| medium armours                  | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 65| 65| 65| 70| 75| 80| 85|
| melee                           | 85| 85| 90| 90| 95| 95| 95| 95| 95|100|100|100|100|100|100|100|100|100|100|100|
| offensive                       | 30| 35| 35| 40| 40| 40| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 75| 75|
| offensive battle strategy       | - | - | - | - | - | - | - | - | - | 10| 20| 25| 25| 35| 40| 45| 50| 60| 70| 80|
| pierce                          | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| piercing weapons                | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| polearms                        | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| prayer                          | 55| 55| 60| 60| 60| 65| 65| 65| 70| 70| 75| 75| 80| 85| 90| 90| 90| 90| 90| 90|
| restrain elemental energy       | 45| 45| 50| 55| 55| 60| 60| 60| 60| 65| 70| 70| 75| 75| 75| 75| 75| 75| 75| 80|
| scales of justice               | - | - | - | - | 10| 10| 20| 30| 40| 50| 60| 70| 80| 90|100|100|100|100|100|100|
| self-control                    | 30| 35| 40| 45| 50| 55| 60| 60| 60| 65| 75| 80| 80| 80| 80| 80| 80| 80| 80| 80|
| shield bash                     | 65| 70| 75| 80| 85| 85| 90| 95|100|100|100|100|100|100|100|100|100|100|100|100|
| shield parry                    | 35| 40| 40| 45| 45| 45| 50| 50| 50| 50| 50| 55| 65| 70| 75| 80| 85| 90| 95|100|
| shields                         | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| slash                           | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| slashing weapons                | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| spears                          | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| staves                          | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| swing                           | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| swords                          | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90|
| thrust                          | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80|
| weapon parry                    | 35| 40| 40| 45| 45| 45| 50| 50| 50| 50| 50| 55| 55| 55| 55| 60| 65| 70| 75| 80|
`---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

element barrier 70 75 80 85 90 90 95 95 100 100 100 100 100 100 100 100 100 100 100 100
chromatic barrier - - 30 50 60 65 70 75 80 80 85 90 95 100 100 100 100 100 100 100
element sequencer 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
test of the elements - - - - 30 40 50 55 60 65 70 70 75 75 80 80 85 90 95 100
shield of faith 70 70 75 75 75 80 80 80 80 85 85 85 85 85 85 85 85 85 85 85
globe of vengeance - - - - - - - - 30 40 50 60 65 70 75 80 85 90 95 100



Holy Order of Air

The Holy Order of Air is a templar order devoted to the element of air, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any asphyxiation-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.

The mastery spells of the order are 'evacuate', an effective transportation spell that can be used to evacuate allies when they are about to die, and 'flux sphere', a potent offensive spell which multiplies the lightning damage done to the target.

Maximum level: 7

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7

regen: sp 2 - - - - - 2
stat: constitution - 1 - - 1 - 1
stat: wisdom 1 - 1 - - 1 -
regen: hp - - - - 3 - -
stat: strength - - - 1 - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7

first aid - - 10 20 30 35 35
elemental focus of air 20 40 55 65 75 85 100
dodge - - - - - - +5
elemental empathy +5 - - +5 +5 - +10
bond of air 30 45 55 65 75 90 100
essence of true ritual - - - - - +5 -
channel elemental energy - - - - +5 - -
faith - - - +5 - - -
self-control - - +5 - - - -
restrain elemental energy - +5 - - - - -

Spell Matrix

Skill Name 1 2 3 4 5 6 7

elemental shield of air 40 50 60 70 80 90 100
evacuate - - - - - 70 100
tool of swift justice - - - 50 70 85 100
martyr shield of air - - 50 65 80 90 100
flux sphere - - - - - 70 100



Holy Order of Water

The Holy Order of Water is a templar order devoted to the element of water, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any fire-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.

The mastery spell of the order is 'divine rain of judgement', a spectacular multi-purpose spell that can have a variety of effects, depending on the target of the spell.

Maximum level: 7

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7

regen: sp 2 - - - - 1 2
stat: constitution - - - - 1 - 1
regen: ep - - - - - 1 -
stat: wisdom - - 1 - - 1 -
regen: hp - - - - 1 - -
stat: intelligence - 1 - 1 - - -
stat: strength 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7

concentrated casting - - - - - - +5
elemental focus of water 20 40 55 65 75 85 100
swimming - - 10 20 30 35 35
elemental empathy +5 - - +5 +5 - +10
bond of water 30 45 55 65 75 90 100
essence of true ritual - - - - - +5 -
channel elemental energy - - - - +5 - -
faith - - - +5 - - -
self-control - - +5 - - - -
restrain elemental energy - +5 - - - - -

Spell Matrix

Skill Name 1 2 3 4 5 6 7

martyr shield of water - - 50 65 80 90 100
divine rain of judgement - - - - - 70 100
elemental shield of water 40 50 60 70 80 90 100



Holy Order of Fire

The Holy Order of Fire is a templar order devoted to the element of fire, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any cold-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.

The mastery spell of the order is 'fiery ardour', a powerful envigorating enchantment that increases one's heartbeat and improves virility in other ways too.

Maximum level: 7

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7

stat: strength - - - - - - 1
regen: ep 2 - - - - - 1
regen: hp - - - - - 1 -
stat: wisdom - - 1 - - 1 -
regen: sp - - - - 2 - -
stat: constitution - - - - 1 - -
stat: dexterity 1 1 - 1 - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7

concentrated casting - - - - - - +5
camping - - 10 20 25 30 30
elemental focus of fire 20 40 55 65 75 85 100
bond of fire 30 45 55 65 75 90 100
elemental empathy +5 - - +5 +5 - +10
essence of true ritual - - - - - +5 -
channel elemental energy - - - - +5 - -
faith - - - +5 - - -
self-control - - +5 - - - -
restrain elemental energy - +5 - - - - -

Spell Matrix

Skill Name 1 2 3 4 5 6 7

fiery ardour - - - - - 70 100
elemental shield of fire 40 50 60 70 80 90 100
martyr shield of fire - - 50 65 80 90 100



Holy Order of Earth

The Holy Order of Earth is a templar order devoted to the element of earth, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any lightning damage inflicted on friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.

The mastery spell of the order is 'strength of one', which enables even the weakest of mages to fight bravely alongside the warriors by increasing their strength and health.

Maximum level: 7

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7

regen: sp - - - - - - 2
stat: constitution - 1 - - 1 - 1
stat: wisdom - - - 1 - 1 -
regen: hp - - - - 3 - -
stat: strength - - 1 - - - -
regen: ep 2 - - - - - -
stat: dexterity 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7

concentrated defence - - - - - - +5
elemental focus of earth 20 40 55 65 75 85 100
bond of earth 30 45 55 65 75 90 100
elemental empathy +5 - - +5 +5 - +10
essence of true ritual - - - - - +5 -
channel elemental energy - - - - +5 - -
faith - - - +5 - - -
self-control - - +5 - - - -
restrain elemental energy - +5 - - - - -

Spell Matrix

Skill Name 1 2 3 4 5 6 7

elemental shield of earth 40 50 60 70 80 90 100
martyr shield of earth - - 50 65 80 90 100
tool of hard justice - - - 50 70 85 100
strength of one - - - - - 70 100


Secondary guild

Arm of justice

Arm of justice, a branch of the templar guild, consists mostly of valiant citizens and adventurers who have seen the forces of evil wreak havoc in the valley, and now wish to contribute and put an end to them. The members of Arm of justice are able to call spells from all of the four elemental spheres to some degree, making them fearsome adversaries. Members of the guild help to uphold the law along with the more devoted templar knights.

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: wisdom 1 - - - 1 - - - 1 - - - - - 1
regen: ep - - - - - 1 - - - - - - - 1 -
stat: constitution - - 1 - - - - - - - - - 1 - -
regen: sp - 1 - - - - - 1 - - - 1 - - -
stat: strength - - - - - - 1 - - - 1 - - - -
regen: hp - - - 1 - - - - - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

restrain elemental energy 20 +3 +3 +3 +3 +3 +3 +3 +3 +5 +5 +5 +5 +5 +5
elemental focus of fire - - - - - - - - - - - - - - 40
channel elemental energy 20 +3 +3 +3 +3 +3 +3 +3 +3 +5 +5 +5 +5 +5 +5
elemental focus of water - - - - - - - - - - - - - - 40
elemental focus of earth - - - - - - - - - - - - - - 40
elemental focus of air - - - - - - - - - - - - - - 40
prayer - - - - - - - - - 10 +5 +5 +5 +5 +5
faith 15 28 +3 +3 +3 +3 +3 +3 +3 +5 +5 +5 +5 +5 +5
bond of earth 12 +3 +3 +3 +3 +3 +3 +3 +3 +5 +3 +3 +3 +3 +3
bond of fire 12 +3 +3 +3 +3 +3 +3 +3 +3 +5 +3 +3 +3 +3 +3
sword and board - - - - - - - - - 10 +8 +8 +8 +8 +8
elemental empathy - - - - - - - - - 10 +5 +5 +10 +10 +10
bond of water 12 +3 +3 +3 +3 +3 +3 +3 +3 +5 +3 +3 +3 +3 +3
bond of air 12 +3 +3 +3 +3 +3 +3 +3 +3 +5 +3 +3 +3 +3 +3
etiquette 40 +20 - - - - - - - - - - - - -

Spell Matrix

Spells Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

instrument of the gods 20 +2 +2 +2 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
tool of swift justice - - - - - - - - - 10 +10 +10 +10 +10 +10
element barrier 7 +1 +1 +2 +2 +2 +3 +3 +4 +4 +4 +4 +4 +4 +4
element sequencer - - - - - - - - - - 20 40 60 80 100
test of the elements - - - - - - - - - - - - - 40 +40
tool of hard justice - - - - - - - - - 10 +10 +10 +10 +10 +10

Requirements

  • At least at level 50.
  • Not member of guild:
* Initiates of Shadowdancers
* Templar Initiates
* Scions of the cursed blood
* Wilders of Aegic
  • Not member of race:
* cancun, dark elf, brownie, gnome, snakeman, troll, derro, beholder, chitine, spell-weaver, mold man, ciloss, avan, reed, saerka.
  • Must have an element.
  • Must not have negative reputation in the city of Vaerlon.

Location

Inside the main guild.