Templars
Introduction
The Templars are a hierarchical order of holy knights formed to fight against chaos. Templars are unique in their ability to cast spells of any element, except magic, and they use this power to protect others and uphold law and justice. Since chaotic forces are relatively weak in the world right now, templars have lost a lot of their importance and reputation among the common folk. The lack of people to protect has made the order into more and more a mercenary unit, even though a very powerful one at that, selling their services to anyone willing to pay enough. This in turn makes the situation of templars difficult, forcing them to clean sewers and stand guard at city gates. Several other communities are also interested in hiring the powerful army of templars, and this may provide a lifeline which the order can hang on to. Without a reason for the order to exist, it is doomed.
Once you have passed the initiation phase, you are ready to become a true templar. Here, in the Knightly Order of Templars, you will be given your first lessons of the elements and faith. You will continue your combat training as well. Before you can join the Knightly Order of Templars you must worship one of the elements as your main element. Pagans aren't allowed to join the order. After becoming a full knight templar in the order one can become an archknight. Archknights are champions of justice and law. Being very well-trained in combat, a group of archknights is a force to be feared, should you be among their targets. The members of the order are the main force from which templars are selected into military tasks. Archknights concentrate on offensive combat, mastering the secrets of 'blow of justice' and 'scales of justice'.
The order of templars also contains holy orders dedicated to each of the four elements, studying the use of their energy. In a combat situation their mission is to reduce and nullify the effects of any cold, lightning, fire or physical-based attacks and spells inflicted and cast at friendly troops.
The order of templar knights is located at the city of Vaerlon in the Temple of the Elements near the south gate.
Guild structure
Templar Initiates
The Templars are a hierarchical order of holy knights formed to fight against chaos. Templars are unique in their ability to cast spells of any element, except magic, and they use this power to protect others and uphold law and justice. Since chaotic forces are relatively weak in the world right now, templars have lost a lot of their importance and reputation among the common folk. The lack of people to protect has made the order into more and more a mercenary unit, even though a very powerful one at that, selling their services to anyone willing to pay enough. This in turn makesthe situation of templars difficult, forcing them to clean sewers and stand guard at city gates. Several other communities are also interested in hiring the powerful army of templars, and this may provide a lifeline which the order can hang on to. Without a reason for the order to exist, it is doomed.
Any race may join the ranks of the templars.
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
|
|---|---|---|---|---|---|---|---|---|
| regen: sp | - | - | - | - | 1 | - | - | 2 |
| stat: wisdom | - | - | - | 1 | - | - | - | 1 |
| stat: dexterity | - | - | - | - | - | 1 | - | 1 |
| stat: constitution | - | 1 | - | - | 1 | - | 1 | - |
| stat: intelligence | - | - | - | - | - | 1 | - | - |
| regen: hp | 2 | - | - | 1 | - | - | - | - |
| stat: strength | 1 | - | 1 | - | - | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
|
|---|---|---|---|---|---|---|---|---|
| concentrated defence | - | - | - | - | - | - | - | 5 |
| shields | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| hammers | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| light armours | - | - | - | - | 5 | 10 | 15 | 20 |
| dodge | - | - | - | - | 4 | 6 | 8 | 10 |
| bludgeoning weapons | 10 | 15 | 20 | 25 | 25 | 30 | 35 | 40 |
| staves | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| flails | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| maces | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| swords | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| shield parry | - | - | - | - | 4 | 6 | 8 | 10 |
| spears | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| slashing weapons | 10 | 15 | 20 | 25 | 25 | 30 | 35 | 40 |
| axes | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| etiquette | - | - | - | - | 5 | 7 | 11 | 15 |
| melee | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 |
| faith | - | - | - | - | - | - | 5 | 10 |
| prayer | 5 | 5 | 6 | 8 | 10 | 15 | 20 | 25 |
| polearms | - | 5 | 5 | 7 | 10 | 10 | 15 | 20 |
| avoid hits | - | - | - | - | 4 | 6 | 8 | 10 |
| weapon parry | - | - | - | - | 4 | 6 | 8 | 10 |
| concentrated attack | - | - | - | - | - | - | - | 5 |
| piercing weapons | 10 | 15 | 20 | 25 | 25 | 30 | 35 | 40 |
Spell Matrix
| Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
|
|---|---|---|---|---|---|---|---|---|
| shield of faith | - | - | - | - | - | 30 | 40 | 50 |
Knightly Order of Templars
Once you have passed the initiation phase, you are ready to become a true templar. Here you will be given your first lessons of the elements and faith. You will continue your combat training as well. The duties of a templar include a short period of time guarding the city, which you must do before hoping to attain the final level of normal knighthood.
Maximum level: 10
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
|---|---|---|---|---|---|---|---|---|---|---|
| regen: sp | - | - | - | - | 1 | - | - | - | - | 2 |
| stat: wisdom | - | - | - | 1 | - | - | - | 1 | - | 2 |
| stat: strength | - | - | 1 | - | - | - | - | - | 1 | - |
| regen: ep | - | - | - | - | - | - | - | 2 | - | - |
| stat: constitution | - | 1 | - | - | 1 | - | 1 | - | - | - |
| stat: dexterity | 1 | - | - | - | - | 1 | - | - | - | - |
| regen: hp | 2 | - | - | - | - | - | - | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
|---|---|---|---|---|---|---|---|---|---|---|
| restrain elemental energy | 10 | 15 | 20 | 25 | 25 | 30 | 30 | 30 | 35 | 35 |
| concentrated defence | 5 | 15 | 15 | 20 | 20 | 25 | 25 | 30 | 30 | 30 |
| essence of true ritual | - | 5 | 10 | 10 | 15 | 15 | 20 | 20 | 25 | 25 |
| offensive | - | 5 | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 |
| determination | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
| shields | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| hammers | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| faith in action | - | - | - | - | 25 | 30 | 35 | 40 | 45 | 50 |
| dodge | 10 | 15 | 20 | 20 | 25 | 25 | 25 | 25 | 25 | 25 |
| pierce | - | - | 5 | 10 | 15 | 15 | 20 | 20 | 20 | 25 |
| staves | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| sword and board | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| shield bash | 15 | 25 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
| flails | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| swords | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| cleave | - | - | 5 | 10 | 15 | 15 | 20 | 20 | 20 | 25 |
| flail | - | - | 5 | 10 | 15 | 15 | 20 | 20 | 20 | 25 |
| melee | 65 | 65 | 65 | 70 | 70 | 75 | 75 | 75 | 80 | 80 |
| prayer | 30 | 35 | 35 | 35 | 40 | 40 | 45 | 45 | 50 | 50 |
| draw weapon | - | 20 | 40 | 60 | 80 | 100 | 100 | 100 | 100 | 100 |
| thrust | - | - | 5 | 10 | 15 | 15 | 20 | 20 | 20 | 25 |
| swing | - | - | 5 | 10 | 15 | 15 | 20 | 20 | 20 | 25 |
| bond of fire | - | - | - | - | - | - | 5 | 5 | 10 | 10 |
| avoid hits | 10 | 15 | 20 | 20 | 25 | 25 | 25 | 25 | 25 | 25 |
| weapon parry | 10 | 10 | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 |
| heavy armours | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 50 |
| block | - | 10 | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 |
| piercing weapons | 45 | 45 | 50 | 50 | 55 | 55 | 60 | 65 | 65 | 70 |
| concentrated casting | - | 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 |
| channel elemental energy | 10 | 15 | 20 | 25 | 25 | 30 | 30 | 35 | 40 | 40 |
| deft | - | 5 | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 |
| continuous assault | - | - | - | - | - | - | 5 | 5 | 5 | 10 |
| bond of earth | - | - | - | - | - | - | 5 | 5 | 10 | 10 |
| light armours | 20 | 20 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 50 |
| two-handed weapons | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 |
| blow of justice | - | - | - | 10 | 20 | 30 | 40 | 50 | 55 | 60 |
| bludgeoning weapons | 45 | 45 | 50 | 50 | 55 | 55 | 60 | 65 | 65 | 70 |
| contact reflexes | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
| maces | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| self-control | - | 10 | 15 | 20 | 20 | 25 | 25 | 25 | 30 | 30 |
| shield parry | 10 | 10 | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 |
| spears | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| slashing weapons | 45 | 45 | 50 | 50 | 55 | 55 | 60 | 65 | 65 | 70 |
| medium armours | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 50 |
| controlled retreat | - | - | - | - | - | - | 5 | 5 | 5 | 5 |
| axes | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| etiquette | 20 | 25 | 25 | 25 | 30 | 30 | 35 | 40 | 45 | 50 |
| faith | 15 | 15 | 20 | 25 | 25 | 30 | 30 | 30 | 35 | 35 |
| polearms | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 60 |
| combat sense | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
| bond of water | - | - | - | - | - | - | 5 | 5 | 10 | 10 |
| bond of air | - | - | - | - | - | - | 5 | 5 | 10 | 10 |
| concentrated attack | 5 | 15 | 15 | 20 | 20 | 25 | 25 | 30 | 30 | 30 |
Spell Matrix
| Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
|---|---|---|---|---|---|---|---|---|---|---|
| tool of elemental justice | - | - | - | - | - | - | - | 45 | 55 | 65 |
| instrument of the gods | 30 | 35 | 40 | 45 | 50 | 50 | 55 | 55 | 60 | 65 |
| element barrier | - | - | - | - | 40 | 50 | 55 | 60 | 65 | 65 |
| element sequencer | - | - | - | - | 50 | 60 | 70 | 80 | 90 | 100 |
| armourplate | - | - | 30 | 40 | 50 | 55 | 60 | 60 | 65 | 65 |
| shield of faith | 50 | 55 | 55 | 60 | 65 | 70 | 70 | 75 | 75 | 75 |
Preceptors of the Divine
Venerable, high-ranking and strategically adept knights form the backbone of the Preceptors of the Divine. The order is equal to Avatars and Archknights in importance, but where they are the champions of defensive and offensive melee combat, the Preceptors might be considered the more strategic type. The training they receive ensures that the Preceptors are capable of protecting the war party with retributive protection spells, regardless of the situation or enemy.
Maximum level: 20
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| regen: sp | - | - | - | - | 2 | - | - | - | - | - | - | - | - | - | 2 | - | - | - | - | 2 |
| stat: constitution | 1 | 1 | 1 | - | - | 1 | - | 1 | - | 1 | - | - | 1 | - | - | 1 | - | - | - | 3 |
| stat: strength | 1 | - | - | - | - | - | - | - | - | - | 1 | - | - | - | - | - | - | - | 1 | - |
| stat: wisdom | - | - | 1 | - | - | - | 1 | - | - | - | 1 | 1 | - | - | 1 | - | - | 1 | - | - |
| regen: hp | - | 2 | - | - | - | - | - | - | - | - | - | - | 1 | - | - | - | 1 | - | - | - |
| stat: intelligence | - | - | - | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | - | - | - |
| stat: dexterity | - | - | - | - | 1 | - | - | - | 1 | - | - | - | - | 1 | - | - | - | - | - | - |
| regen: ep | - | - | - | - | - | - | - | - | 2 | - | - | - | - | - | - | - | - | - | - | - |
Skill Matrix
,---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---. | Skill name | 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| +---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | avoid hits | 30| 35| 35| 35| 40| 40| 40| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90| | axes | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | block | 35| 40| 40| 45| 45| 45| 45| 50| 50| 55| 60| 60| 65| 65| 65| 70| 70| 75| 80| 80| | blow of justice | 70| 80| 90|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100| | bludgeoning weapons | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | body of divinity | - | - | 5| 10| 15| 20| 25| 30| 35| 40| 45| 50| 55| 60| 65| 70| 75| 80| 90|100| | channel elemental energy | 45| 45| 50| 55| 55| 60| 65| 65| 70| 70| 70| 75| 75| 75| 75| 75| 75| 75| 75| 80| | cleave | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | concentrated attack | 40| 45| 45| 50| 50| 50| 55| 55| 55| 60| 60| 60| 65| 70| 75| 80| 85| 90| 95|100| | concentrated casting | 25| 25| 25| 25| 30| 30| 35| 40| 40| 45| 45| 50| 50| 55| 55| 55| 55| 55| 60| 60| | concentrated defence | 35| 40| 40| 40| 40| 45| 45| 50| 50| 50| 50| 55| 55| 55| 55| 60| 65| 70| 75| 80| | continuous assault | 20| 30| 35| 40| 45| 45| 45| 50| 50| 55| 60| 65| 70| 75| 75| 80| 85| 90| 90|100| | controlled retreat | 15| 15| 20| 25| 30| 30| 35| 40| 45| 50| 55| 60| 65| 70| 70| 70| 70| 70| 70| 75| | counter-attack | 10| 15| 20| 35| 40| 45| 45| 50| 55| 60| 65| 70| 75| 75| 80| 85| 90| 95|100|100| | crush | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | defensive | 5| 10| 15| 20| 25| 30| 35| 35| 40| 40| 45| 45| 50| 55| 55| 60| 65| 70| 75| 80| | defensive battle strategy | - | - | - | - | - | - | - | - | 10| 10| 20| 30| 35| 40| 45| 50| 55| 55| 70| 80| | deft | 30| 35| 35| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 80| 80| 85| 85| 90| 90| | dodge | 30| 35| 35| 35| 40| 40| 40| 40| 40| 45| 45| 50| 55| 60| 65| 70| 75| 80| 85| 90| | elemental empathy | - | - | - | - | - | - | - | 5| 5| 10| 10| 15| 15| 20| 20| 20| 25| 25| 30| 30| | enhance criticals | - | - | - | - | - | - | - | - | 10| 20| 30| 40| 45| 50| 55| 60| 60| 65| 70| 80| | essence of true ritual | 30| 30| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 60| 60| 65| 65| 60| 65| 65| 70| | etiquette | 55| 55| 60| 60| 65| 70| 75| 75| 80| 80| 85| 85| 90| 95|100|100|100|100|100|100| | faith | 45| 50| 50| 55| 55| 60| 65| 65| 70| 70| 70| 75| 75| 75| 75| 75| 75| 80| 80| 80| | find weakness | - | - | 5| 10| 15| 20| 25| 30| 35| 40| 45| 50| 55| 60| 65| 65| 65| 70| 75| 80| | flail | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | flails | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | forceful | 10| 15| 15| 20| 20| 20| 25| 30| 35| 40| 45| 50| 55| 55| 60| 65| 70| 75| 75| 80| | hammers | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | heavy armours | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 70| 70| 75| 80| 85| 90| 95| | impale | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | light armours | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 65| 65| 65| 65| 65| 70| 75| | maces | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | medium armours | 55| 55| 55| 60| 60| 60| 60| 60| 65| 65| 65| 65| 65| 65| 65| 65| 70| 75| 80| 85| | melee | 85| 85| 90| 90| 95| 95| 95| 95| 95|100|100|100|100|100|100|100|100|100|100|100| | offensive | 30| 35| 35| 40| 40| 40| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 75| 75| | offensive battle strategy | - | - | - | - | - | - | - | - | - | 10| 20| 25| 25| 35| 40| 45| 50| 60| 70| 80| | pierce | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | piercing weapons | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | polearms | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | prayer | 55| 55| 60| 60| 60| 65| 65| 65| 70| 70| 75| 75| 80| 85| 90| 90| 90| 90| 90| 90| | restrain elemental energy | 45| 45| 50| 55| 55| 60| 60| 60| 60| 65| 70| 70| 75| 75| 75| 75| 75| 75| 75| 80| | scales of justice | - | - | - | - | 10| 10| 20| 30| 40| 50| 60| 70| 80| 90|100|100|100|100|100|100| | self-control | 30| 35| 40| 45| 50| 55| 60| 60| 60| 65| 75| 80| 80| 80| 80| 80| 80| 80| 80| 80| | shield bash | 65| 70| 75| 80| 85| 85| 90| 95|100|100|100|100|100|100|100|100|100|100|100|100| | shield parry | 35| 40| 40| 45| 45| 45| 50| 50| 50| 50| 50| 55| 65| 70| 75| 80| 85| 90| 95|100| | shields | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | slash | 15| 20| 20| 20| 25| 25| 30| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | slashing weapons | 75| 75| 75| 80| 80| 85| 85| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | spears | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | staves | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | swing | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | swords | 70| 70| 70| 75| 75| 75| 80| 80| 85| 85| 90| 90| 90| 90| 90| 90| 90| 90| 90| 90| | thrust | 25| 30| 30| 30| 35| 35| 35| 40| 45| 45| 45| 50| 50| 50| 55| 60| 65| 70| 75| 80| | weapon parry | 35| 40| 40| 45| 45| 45| 50| 50| 50| 50| 50| 55| 55| 55| 55| 60| 65| 70| 75| 80| `---------------------------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---'
Spell Matrix
| Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| element barrier | 70 | 75 | 80 | 85 | 90 | 90 | 95 | 95 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| chromatic barrier | - | - | 30 | 50 | 60 | 65 | 70 | 75 | 80 | 80 | 85 | 90 | 95 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| element sequencer | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| test of the elements | - | - | - | - | 30 | 40 | 50 | 55 | 60 | 65 | 70 | 70 | 75 | 75 | 80 | 80 | 85 | 90 | 95 | 100 |
| shield of faith | 70 | 70 | 75 | 75 | 75 | 80 | 80 | 80 | 80 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 |
| globe of vengeance | - | - | - | - | - | - | - | - | 30 | 40 | 50 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Holy Order of Air
The Holy Order of Air is a templar order devoted to the element of air, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any asphyxiation-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.
The mastery spells of the order are 'evacuate', an effective transportation spell that can be used to evacuate allies when they are about to die, and 'flux sphere', a potent offensive spell which multiplies the lightning damage done to the target.
Maximum level: 7
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| regen: sp | 2 | - | - | - | - | - | 2 |
| stat: constitution | - | 1 | - | - | 1 | - | 1 |
| stat: wisdom | 1 | - | 1 | - | - | 1 | - |
| regen: hp | - | - | - | - | 3 | - | - |
| stat: strength | - | - | - | 1 | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| first aid | - | - | 10 | 20 | 30 | 35 | 35 |
| elemental focus of air | 20 | 40 | 55 | 65 | 75 | 85 | 100 |
| dodge | - | - | - | - | - | - | +5 |
| elemental empathy | +5 | - | - | +5 | +5 | - | +10 |
| bond of air | 30 | 45 | 55 | 65 | 75 | 90 | 100 |
| essence of true ritual | - | - | - | - | - | +5 | - |
| channel elemental energy | - | - | - | - | +5 | - | - |
| faith | - | - | - | +5 | - | - | - |
| self-control | - | - | +5 | - | - | - | - |
| restrain elemental energy | - | +5 | - | - | - | - | - |
Spell Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| elemental shield of air | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| evacuate | - | - | - | - | - | 70 | 100 |
| tool of swift justice | - | - | - | 50 | 70 | 85 | 100 |
| martyr shield of air | - | - | 50 | 65 | 80 | 90 | 100 |
| flux sphere | - | - | - | - | - | 70 | 100 |
Holy Order of Water
The Holy Order of Water is a templar order devoted to the element of water, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any fire-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.
The mastery spell of the order is 'divine rain of judgement', a spectacular multi-purpose spell that can have a variety of effects, depending on the target of the spell.
Maximum level: 7
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| regen: sp | 2 | - | - | - | - | 1 | 2 |
| stat: constitution | - | - | - | - | 1 | - | 1 |
| regen: ep | - | - | - | - | - | 1 | - |
| stat: wisdom | - | - | 1 | - | - | 1 | - |
| regen: hp | - | - | - | - | 1 | - | - |
| stat: intelligence | - | 1 | - | 1 | - | - | - |
| stat: strength | 1 | - | - | - | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| concentrated casting | - | - | - | - | - | - | +5 |
| elemental focus of water | 20 | 40 | 55 | 65 | 75 | 85 | 100 |
| swimming | - | - | 10 | 20 | 30 | 35 | 35 |
| elemental empathy | +5 | - | - | +5 | +5 | - | +10 |
| bond of water | 30 | 45 | 55 | 65 | 75 | 90 | 100 |
| essence of true ritual | - | - | - | - | - | +5 | - |
| channel elemental energy | - | - | - | - | +5 | - | - |
| faith | - | - | - | +5 | - | - | - |
| self-control | - | - | +5 | - | - | - | - |
| restrain elemental energy | - | +5 | - | - | - | - | - |
Spell Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| martyr shield of water | - | - | 50 | 65 | 80 | 90 | 100 |
| divine rain of judgement | - | - | - | - | - | 70 | 100 |
| elemental shield of water | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Holy Order of Fire
The Holy Order of Fire is a templar order devoted to the element of fire, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any cold-based spells cast at friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.
The mastery spell of the order is 'fiery ardour', a powerful envigorating enchantment that increases one's heartbeat and improves virility in other ways too.
Maximum level: 7
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| stat: strength | - | - | - | - | - | - | 1 |
| regen: ep | 2 | - | - | - | - | - | 1 |
| regen: hp | - | - | - | - | - | 1 | - |
| stat: wisdom | - | - | 1 | - | - | 1 | - |
| regen: sp | - | - | - | - | 2 | - | - |
| stat: constitution | - | - | - | - | 1 | - | - |
| stat: dexterity | 1 | 1 | - | 1 | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| concentrated casting | - | - | - | - | - | - | +5 |
| camping | - | - | 10 | 20 | 25 | 30 | 30 |
| elemental focus of fire | 20 | 40 | 55 | 65 | 75 | 85 | 100 |
| bond of fire | 30 | 45 | 55 | 65 | 75 | 90 | 100 |
| elemental empathy | +5 | - | - | +5 | +5 | - | +10 |
| essence of true ritual | - | - | - | - | - | +5 | - |
| channel elemental energy | - | - | - | - | +5 | - | - |
| faith | - | - | - | +5 | - | - | - |
| self-control | - | - | +5 | - | - | - | - |
| restrain elemental energy | - | +5 | - | - | - | - | - |
Spell Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| fiery ardour | - | - | - | - | - | 70 | 100 |
| elemental shield of fire | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| martyr shield of fire | - | - | 50 | 65 | 80 | 90 | 100 |
Holy Order of Earth
The Holy Order of Earth is a templar order devoted to the element of earth, studying the use of its energy. In a combat situation their mission is to reduce and nullify the effects of any lightning damage inflicted on friendly troops. Every templar is free to study and learn here until the fifth level. Only those worshipping the same element gain complete understanding of its powers at levels six and seven.
The mastery spell of the order is 'strength of one', which enables even the weakest of mages to fight bravely alongside the warriors by increasing their strength and health.
Maximum level: 7
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| regen: sp | - | - | - | - | - | - | 2 |
| stat: constitution | - | 1 | - | - | 1 | - | 1 |
| stat: wisdom | - | - | - | 1 | - | 1 | - |
| regen: hp | - | - | - | - | 3 | - | - |
| stat: strength | - | - | 1 | - | - | - | - |
| regen: ep | 2 | - | - | - | - | - | - |
| stat: dexterity | 1 | - | - | - | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| concentrated defence | - | - | - | - | - | - | +5 |
| elemental focus of earth | 20 | 40 | 55 | 65 | 75 | 85 | 100 |
| bond of earth | 30 | 45 | 55 | 65 | 75 | 90 | 100 |
| elemental empathy | +5 | - | - | +5 | +5 | - | +10 |
| essence of true ritual | - | - | - | - | - | +5 | - |
| channel elemental energy | - | - | - | - | +5 | - | - |
| faith | - | - | - | +5 | - | - | - |
| self-control | - | - | +5 | - | - | - | - |
| restrain elemental energy | - | +5 | - | - | - | - | - |
Spell Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
|---|---|---|---|---|---|---|---|
| elemental shield of earth | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| martyr shield of earth | - | - | 50 | 65 | 80 | 90 | 100 |
| tool of hard justice | - | - | - | 50 | 70 | 85 | 100 |
| strength of one | - | - | - | - | - | 70 | 100 |
Secondary guild
Arm of justice
Arm of justice, a branch of the templar guild, consists mostly of valiant citizens and adventurers who have seen the forces of evil wreak havoc in the valley, and now wish to contribute and put an end to them. The members of Arm of justice are able to call spells from all of the four elemental spheres to some degree, making them fearsome adversaries. Members of the guild help to uphold the law along with the more devoted templar knights.
Maximum level: 15
Bonus Matrix
| Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| stat: wisdom | 1 | - | - | - | 1 | - | - | - | 1 | - | - | - | - | - | 1 |
| regen: ep | - | - | - | - | - | 1 | - | - | - | - | - | - | - | 1 | - |
| stat: constitution | - | - | 1 | - | - | - | - | - | - | - | - | - | 1 | - | - |
| regen: sp | - | 1 | - | - | - | - | - | 1 | - | - | - | 1 | - | - | - |
| stat: strength | - | - | - | - | - | - | 1 | - | - | - | 1 | - | - | - | - |
| regen: hp | - | - | - | 1 | - | - | - | - | - | 1 | - | - | - | - | - |
Skill Matrix
| Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| restrain elemental energy | 20 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +5 | +5 | +5 | +5 | +5 |
| elemental focus of fire | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 |
| channel elemental energy | 20 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +5 | +5 | +5 | +5 | +5 |
| elemental focus of water | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 |
| elemental focus of earth | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 |
| elemental focus of air | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 |
| prayer | - | - | - | - | - | - | - | - | - | 10 | +5 | +5 | +5 | +5 | +5 |
| faith | 15 | 28 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +5 | +5 | +5 | +5 | +5 |
| bond of earth | 12 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +3 | +3 | +3 | +3 | +3 |
| bond of fire | 12 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +3 | +3 | +3 | +3 | +3 |
| sword and board | - | - | - | - | - | - | - | - | - | 10 | +8 | +8 | +8 | +8 | +8 |
| elemental empathy | - | - | - | - | - | - | - | - | - | 10 | +5 | +5 | +10 | +10 | +10 |
| bond of water | 12 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +3 | +3 | +3 | +3 | +3 |
| bond of air | 12 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +5 | +3 | +3 | +3 | +3 | +3 |
| etiquette | 40 | +20 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Spell Matrix
| Spells Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| instrument of the gods | 20 | +2 | +2 | +2 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 |
| tool of swift justice | - | - | - | - | - | - | - | - | - | 10 | +10 | +10 | +10 | +10 | +10 |
| element barrier | 7 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +4 | +4 | +4 | +4 | +4 | +4 | +4 |
| element sequencer | - | - | - | - | - | - | - | - | - | - | 20 | 40 | 60 | 80 | 100 |
| test of the elements | - | - | - | - | - | - | - | - | - | - | - | - | - | 40 | +40 |
| tool of hard justice | - | - | - | - | - | - | - | - | - | 10 | +10 | +10 | +10 | +10 | +10 |
Requirements
- At least at level 50.
- Not member of guild:
* Initiates of Shadowdancers * Templar Initiates * Scions of the cursed blood * Wilders of Aegic
- Not member of race:
* cancun, dark elf, brownie, gnome, snakeman, troll, derro, beholder, chitine, spell-weaver, mold man, ciloss, avan, reed, saerka.
- Must have an element.
- Must not have negative reputation in the city of Vaerlon.
Location
Inside the main guild.