Wanderers: Difference between revisions
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== Requirements == | == Requirements == | ||
* Race must be one of the following: [[antaeun]], [[b'rogh]], [[brownie]], [[centaur | * Race must be one of the following: [[antaeun]], [[avan]], [[b'rogh]], [[brownie]], [[centaur]], [[dwarf]], [[elf]], [[firbolg]], [[gnome]], [[halfling]], [[human]], [[leprechaun]], [[mold man]], [[orc]], [[shadowperson]], [[snakeman]], [[spell weaver]] | ||
* Not a Member of: [[Civilized city dwellers]], [[Little people's league]], [[Nomads of the wild]], [[Cult of the devourer]], [[Clan of the mountainfolk]] | * Not a Member of: [[Civilized city dwellers]], [[Little people's league]], [[Nomads of the wild]], [[Cult of the devourer]], [[Clan of the mountainfolk]] | ||
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Available culture abilities are: | Available culture abilities are: | ||
against all odds Cost: 1 | |||
always prepared Cost: 1 | |||
charming storyteller Cost: | careful maintenance Cost: 1 | ||
communal magic Cost: | charming storyteller Cost: 2 | ||
gifted orator Cost: | communal magic Cost: 1 | ||
good deeds beget good things Cost: | eidetic memory Cost: 2 | ||
gifted orator Cost: 1 | |||
good deeds beget good things Cost: 1 | |||
happy campter Cost: 1 | |||
jack-of-all-trades Cost: | hardened by the world Cost: 3 | ||
harmless visitor Cost: 1 | |||
loreweaving Cost: | hidden treasures Cost: 1 | ||
jack-of-all-trades Cost: 2 | |||
loreweaving Cost: 2 | |||
master of everything Cost: | master of everything Cost: 2 | ||
mobile library Cost: | mobile library Cost: 1 | ||
noted compassion Cost: | noted compassion Cost: 2 | ||
on the road again Cost: | on the road again Cost: 1 | ||
ride into the night Cost: | practiced tenacity Cost: 2 | ||
ride into the night Cost: 1 | |||
rugged wanderer Cost: | rugged wanderer Cost: 2 | ||
spoken tradition Cost: | spoken tradition Cost: 2 | ||
study the sagas Cost: | study the sagas Cost: 2 | ||
tempered by the road Cost: | tempered by the road Cost: 1 | ||
traveller's rations Cost: 1 | |||
weathered traveller Cost: | weathered traveller Cost: 2 | ||
welcomed friend Cost: | welcomed friend Cost: 2 | ||
withstand the influences Cost: | withstand the influences Cost: 1 | ||
Revision as of 13:02, 1 May 2026
Guild Info
Wanderers are a loose group of people who travel the communities of the valley, never staying in one place for long before moving along to the next trip on the road. They aren't very organized in any way and are usually loners on their personal adventure but occasionally few of them may group together on a journey. The wanderers have a strict code they all adhere to which compels them to help people in need and be kind to the people they meet. They often pick up random small odd jobs in communities and help them out with whatever needs they have, be it hunting a dangerous creature in the nearby woods or to help build a new storehouse. This has spread knowledge of their benevolence across the communities in the valley and wanderers are a welcome sight and visitors anywhere. On their travels wanderers collect stories and sagas and they enjoy sharing them with other wanderers and people they visit in exchange of new stories. Because of this they may be the only people holding up the oral traditions and history of many smaller communities.
Requirements
- Race must be one of the following: antaeun, avan, b'rogh, brownie, centaur, dwarf, elf, firbolg, gnome, halfling, human, leprechaun, mold man, orc, shadowperson, snakeman, spell weaver
- Not a Member of: Civilized city dwellers, Little people's league, Nomads of the wild, Cult of the devourer, Clan of the mountainfolk
Location
It is located in located in X.
Features
Available culture abilities are:
against all odds Cost: 1 always prepared Cost: 1 careful maintenance Cost: 1 charming storyteller Cost: 2 communal magic Cost: 1 eidetic memory Cost: 2 gifted orator Cost: 1 good deeds beget good things Cost: 1 happy campter Cost: 1 hardened by the world Cost: 3 harmless visitor Cost: 1 hidden treasures Cost: 1 jack-of-all-trades Cost: 2 loreweaving Cost: 2 master of everything Cost: 2 mobile library Cost: 1 noted compassion Cost: 2 on the road again Cost: 1 practiced tenacity Cost: 2 ride into the night Cost: 1 rugged wanderer Cost: 2 spoken tradition Cost: 2 study the sagas Cost: 2 tempered by the road Cost: 1 traveller's rations Cost: 1 weathered traveller Cost: 2 welcomed friend Cost: 2 withstand the influences Cost: 1