Wanderers: Difference between revisions

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== Requirements ==
== Requirements ==


* Race must be one of the following: [[antaeun]], [[b'rogh]], [[brownie]], [[centaur]], [[dark elf]], [[derro]], [[dwarf]], [[elf]], [[firbolg]], [[gnome]], [[halfling]], [[human]], [[leprechaun]], [[mold man]], [[orc]], [[shadowperson]], [[snakeman]], [[spell weaver]], [[troll]]
* Race must be one of the following: [[antaeun]], [[avan]], [[b'rogh]], [[brownie]], [[centaur]], [[dwarf]], [[elf]], [[firbolg]], [[gnome]], [[halfling]], [[human]], [[leprechaun]], [[mold man]], [[orc]], [[shadowperson]], [[snakeman]], [[spell weaver]]
* Not a Member of: [[Civilized city dwellers]], [[Little people's league]], [[Nomads of the wild]], [[Cult of the devourer]], [[Clan of the mountainfolk]]
* Not a Member of: [[Civilized city dwellers]], [[Little people's league]], [[Nomads of the wild]], [[Cult of the devourer]], [[Clan of the mountainfolk]]


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Available culture abilities are:
Available culture abilities are:
   absord knowledge                   Cost: 0
   against all odds                   Cost: 1
   against all odds                  Cost: 0
   always prepared                    Cost: 1
   charming storyteller              Cost: 0
  careful maintenance                Cost: 1
   communal magic                    Cost: 0
   charming storyteller              Cost: 2
   gifted orator                      Cost: 0
   communal magic                    Cost: 1
   good deeds beget good things      Cost: 0
  eidetic memory                    Cost: 2
   hidden treasures                  Cost: 0
   gifted orator                      Cost: 1
   humbled by ascendancy             Cost: 0
   good deeds beget good things      Cost: 1
   inspired by heroism                Cost: 0
   happy campter                      Cost: 1
   jack-of-all-trades                Cost: 0
   hardened by the world             Cost: 3
  learning from tyranny              Cost: 0
  harmless visitor                  Cost: 1
   loreweaving                        Cost: 0
   hidden treasures                  Cost: 1
  luxury on the road                Cost: 0
   jack-of-all-trades                Cost: 2
  magic is my shield                Cost: 0
   loreweaving                        Cost: 2
   master of everything              Cost: 0
   master of everything              Cost: 2
   mobile library                    Cost: 0
   mobile library                    Cost: 1
   noted compassion                  Cost: 0
   noted compassion                  Cost: 2
   on the road again                  Cost: 0
   on the road again                  Cost: 1
   ride into the night                Cost: 0
  practiced tenacity                Cost: 2
  researching the spellcraft        Cost: 0
   ride into the night                Cost: 1
   rugged wanderer                    Cost: 0
   rugged wanderer                    Cost: 2
   spoken tradition                  Cost: 0
   spoken tradition                  Cost: 2
   study the sagas                    Cost: 0
   study the sagas                    Cost: 2
   tempered by the road              Cost: 0
   tempered by the road              Cost: 1
   we can eat at the next campfire    Cost: 0
   traveller's rations                Cost: 1
   weathered traveller                Cost: 0
   weathered traveller                Cost: 2
   welcomed friend                    Cost: 0
   welcomed friend                    Cost: 2
   withstand the influences          Cost: 0
   withstand the influences          Cost: 1





Revision as of 13:02, 1 May 2026


Guild Info

Wanderers are a loose group of people who travel the communities of the valley, never staying in one place for long before moving along to the next trip on the road. They aren't very organized in any way and are usually loners on their personal adventure but occasionally few of them may group together on a journey. The wanderers have a strict code they all adhere to which compels them to help people in need and be kind to the people they meet. They often pick up random small odd jobs in communities and help them out with whatever needs they have, be it hunting a dangerous creature in the nearby woods or to help build a new storehouse. This has spread knowledge of their benevolence across the communities in the valley and wanderers are a welcome sight and visitors anywhere. On their travels wanderers collect stories and sagas and they enjoy sharing them with other wanderers and people they visit in exchange of new stories. Because of this they may be the only people holding up the oral traditions and history of many smaller communities.

Requirements

Location

It is located in located in X.

Features

Available culture abilities are:

 against all odds                   Cost: 1 
 always prepared                    Cost: 1 
 careful maintenance                Cost: 1 
 charming storyteller               Cost: 2 
 communal magic                     Cost: 1 
 eidetic memory                     Cost: 2 
 gifted orator                      Cost: 1 
 good deeds beget good things       Cost: 1 
 happy campter                      Cost: 1 
 hardened by the world              Cost: 3 
 harmless visitor                   Cost: 1 
 hidden treasures                   Cost: 1 
 jack-of-all-trades                 Cost: 2 
 loreweaving                        Cost: 2 
 master of everything               Cost: 2 
 mobile library                     Cost: 1 
 noted compassion                   Cost: 2 
 on the road again                  Cost: 1 
 practiced tenacity                 Cost: 2 
 ride into the night                Cost: 1 
 rugged wanderer                    Cost: 2 
 spoken tradition                   Cost: 2 
 study the sagas                    Cost: 2 
 tempered by the road               Cost: 1 
 traveller's rations                Cost: 1 
 weathered traveller                Cost: 2 
 welcomed friend                    Cost: 2 
 withstand the influences           Cost: 1