Aiming: Difference between revisions

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Created page with " Affiliated stats: Primary: dexterity Secondary: strength Tertiary: intelligence This skill is automatically in use. This skill is automatically in use..."
 
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         Primary: dexterity
         Primary: dexterity
       Secondary: strength
       Secondary: strength
       Tertiary: intelligence
       Tertiary: constitution
This skill is automatically in use.
This skill is automatically in use.


The combat style aiming strives for hitting the opponent, but only when it
is feasible to concentrate purely on that. The flexibility of this style
allows you to score a lot more hits, also increasing the speed and power of
your attacks very slightly, but leaving your defence somewhat impaired.


This skill is automatically in use if you have chosen to use 'accurate'
combat style. You can change your combat style by using the 'battle -c'
command. Using this combat style it is a lot easier to score hits, but
swinging your weapon accurately takes a bit more time than usual.


At 100% skill it changes:
Weapon's hit speed by +5%
Weapon's hit chance by +10%
Hit damage by +5%
Parry and dodge chance by -20%


At 100% skill it changes:
Weapon's hit speed by -5%
Weapon's hit chance by +15%
It doesn't affect hit damage.
Parry and dodge chance by -10%


[[category:skills]]
[[category:skills]]

Latest revision as of 10:16, 14 May 2019

Affiliated stats:

       Primary: dexterity
     Secondary: strength
      Tertiary: constitution

This skill is automatically in use.

The combat style aiming strives for hitting the opponent, but only when it is feasible to concentrate purely on that. The flexibility of this style allows you to score a lot more hits, also increasing the speed and power of your attacks very slightly, but leaving your defence somewhat impaired.


At 100% skill it changes:

Weapon's hit speed by +5%

Weapon's hit chance by +10%

Hit damage by +5%

Parry and dodge chance by -20%